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Sy. 5949 - Bernhard Lang - Interzone: GAME 11-4-9 (2023)

Page 1


PART 3

RULESET

Round 1–5

All players play asynchronously, each with an individual interpretation of MM = 66, avoiding synchronisation with other players.

Players select one of the 4 models A–D in a non-alphabetical permutation, repeat it n-times as indicated (4x means play four times) before selecting another model, resulting in any permutation, till all 4 models have been played.

The cuemaster for each round gives the signal for the next round, in the last round the cue for the next Part. Stop/Switch Rules: Saxophone is cuemaster, cues next round as soon as it has finished all models. Should a player complete all models before the cuemaster, he/she must wait until cue – gaps are filled by Delay Loops („Cue Standby“); should a player find him/herself in the middle of a model at switch time, he/she must finish it and jump to the next round (“Finish and Go”).

DREAMMACHINE #2

Violine
Violoncello

All Delays: ON

ROUND 5 q = 66 Strings synchronous, asynchronous to Sax., Cl. and Synth.

Strings

Synchronie Delays I–IV:

Violoncello

PART 5

RULESET

Round 1–12

All players play asynchronously, each with an individual interpretation of MM = 132, avoiding synchronisation with other players.

Players select one of the 4 models A–D in a non-alphabetical permutation, repeat it n-times as indicated (4x means play four times) before selecting another model, resulting in any permutation, till all 4 models have been played.

The cuemaster for each round gives the signal for the next round, in the last round the cue for the next Part. Stop/Switch Rules: Violin is cuemaster, cues next round as soon as it has finished all models. Should a player complete all models before the cuemaster, he/she must wait until cue – gaps are filled by Delay Loops („Cue Standby“); should a player find him/herself in the middle of a model at switch time, he/she must finish it and jump to the next round (“Finish and Go”).

DREAMMACHINE #3

Violoncello
Viola
Violoncello
Violoncello

Synthesizer

Violoncello
Violoncello

Anyonecomesintoyourroom

PART 7

RULESET

Round 1–12

All players play asynchronously, each with an individual interpretation of MM = 66, avoiding synchronisation with other players.

Players select one of the 4 models A–D in a non-alphabetical permutation, repeat it n-times as indicated (4x means play four times) before selecting another model, resulting in any permutation, till all 4 models have been played.

The cuemaster for each round gives the signal for the next round, in the last round the cue for the next Part. Stop/Switch Rules: Violin is cuemaster, cues next round as soon as it has finished all models. Should a player complete all models before the cuemaster, he/she must wait until cue – gaps are filled by Delay Loops („Cue Standby“); should a player find him/herself in the middle of a model at switch time, he/she must finish it and jump to the next round (“Finish and Go”).

Violoncello
DREAMMACHINE #4
Violoncello
Violoncello
Violoncello
Violoncello

PART 9

RULESET

Round 1–9

All players play asynchronously, each with an individual interpretation of MM = 66, avoiding synchronisation with other players.

Players select one of the 4 models A–D in a non-alphabetical permutation, repeat it n-times as indicated (4x means play four times) before selecting another model, resulting in any permutation, till all 4 models have been played.

The cuemaster for each round gives the signal for the next round, in the last round the cue for the next Part. Stop/Switch Rules: Clarinet is cuemaster, cues next round as soon as it has finished all models. Should a player complete all models before the cuemaster, he/she must wait until cue – gaps are filled by Delay Loops („Cue Standby“); should a player find him/herself in the middle of a model at switch time, he/she must finish it and jump to the next round (“Finish and Go”).

Alternative version of this part: each model repeated twice, resulting in a doubled length of the whole part.

DREAMMACHINE #5

Klarinette in
Klarinette
Klarinette
Klarinette
Klarinette

restaurants,sleepingcubicles,

laxingmachines,

PART 11

RULESET

Round 1–7

All players play asynchronously, each with an individual interpretation of MM = 66, avoiding synchronisation with other players.

Players select one of the 4 models A–D in a non-alphabetical permutation, repeat it n-times as indicated (4x means play four times) before selecting another model, resulting in any permutation, till all 4 models have been played.

The cuemaster for each round gives the signal for the next round, in the last round the cue for the next Part. Stop/Switch Rules: Saxophone is cuemaster, cues next round as soon as it has finished all models. Should a player complete all models before the cuemaster, he/she must wait until cue – gaps are filled by Delay Loops („Cue Standby“); should a player find him/herself in the middle of a model at switch time, he/she must finish it and jump to the next round (“Finish and Go”).

DREAMMACHINE #6

Violoncello
Violoncello
nimmt Klarinette in B
Violoncello

theblackwater,

gangstersinconcrete,

prurientballisticexperts.

Hewaits

fossilloins.

S. Fl.
Kl. (B)
S.-Sax. (B)
S. Fl. Kl. (B)
S.-Sax. (B)
Vl.

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Sy. 5949 - Bernhard Lang - Interzone: GAME 11-4-9 (2023) by Ricordi - Issuu