Fo rp er us al on ly
Diana Syrse
Ancient Cyberpunk for orchestra and electronics
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2025
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Full Score
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World Premiere 26 November 2025, Teatro de la Ciudad Monterrey, Mexico performed by La Súper Orquesta Filarmónica conducted by Abdiel Vázquez
master processed on 14.10.2025 Sy. 9244/01 ISMN 979-0-2042-9244-8 Copyright © 2024 by G. Ricordi & Co. Bühnen- und Musikverlag GmbH, Berlin Alle Rechte vorbehalten All rights reserved / Tutti i diritti riservati
Technical requirements - An audio engineer should trigger the audiotracks from a computer and prepare the click track for the conductor. There is only 1 audiotrack. The click track will start two measures before the beginning of the music. - Three to five monitors, one for the conductor, and the others for the musicians. - Four to six loudspeakers. Recommendation: Two speakers placed in front, two in the middle and two from the back for the audience.
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Note: This work is in stereo, but the electronics may also be performed using multiple speakers by a musician or performer trained in spatialization (acousmatic diffusion), controlling the volume and balance of each speaker. Program notes
Ancient Cyberpunk is inspired by the cyberpunk movement, a subgenre of science fiction set in a dystopian future, characterized by the contrast between social marginality, decay, and technological advancement. The work unfolds in a reality where technology, humans, robots, and cyborgs converge in the same time and space, reflecting on how both worlds, the human and the artificial, gradually approach each other until they can dialogue, blend, and coexist naturally. All the acoustic material was created by hand, while the electronic part, controlled by the composer, integrates words generated by an artificial intelligence to which she personally asked what it thought about itself in relation to humans in the year 2025. In the piece, artificial intelligence appears as an entity that evolves, thinks, and seeks its purpose, a reflection of a global collective consciousness. Ancient Cyberpunk not only looks toward the future but also honors the echoes of the past, drawing inspiration from myths and the spirit of community. It is a symphonic work that celebrates humanity’s capacity to adapt, integrate, and transform, a homage to dance, mythology, and technology, to daily struggle and to the dreams that transform us, uniting the ancestral and the technological, the human and the artificial, the local and the global.
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Work commissioned by La Súper Orquesta Filarmónica de la Escuela Superior de Música y Danza de Monterrey and its Artistic Director Abdiel Vázquez. Supported by the "Sistema de Apoyos a la Creación y Proyectos Culturales" of the Sistema Nacional de Creadores del Arte del Fondo Nacional para la Cultura y las Artes 2025.
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This work is dedicated to Fernando Alephsus Valdés.
Score transcribed from the manuscript and revised by Diana Syrse and Erick Tapia Score and parts edited by Erick Tapia
Piccolo Flute 1 Flute 2 Oboe 1 Oboe 2 Clarinet in Bb Bass Clarinet Bassoon 1 Bassoon 2 Horn 1 Horn 2 Horn 3 Horn 4 Trumpet in C 1 Trumpet in C 2 Trumpet in C 3 Tenor trombone 1 Tenor trombone 2 Bass trombone 3 Tuba
Percussion 1
Percussion 2
Gran Cassa Tam tam Metal coil Ride cymbal Medium cymbal Windchimes Crotales 2 octaves Metal coil Low woodblock High woodblock Marimba
Gran cassa (shared with perc. 1) Tam tam (shared with perc. 1) 1 death whistle Metal coil Ride cymbal Thunder sheet Low tom Vibraphone
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Instrumentation
Percussion 3
Timpani Perc. 1 (see percussion list 1) Perc. 2 (see percussion list 2) Perc. 3 (see percussion list 3) Perc. 4 (see percussion list 4)
Percussion 4
Gran Cassa Tam tam Low bongo High bongo Tom low Tom high Güiro 1 death whistle Low woodblock High woodblock Waterphone (with a contrabass bow)
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Piano
Gran Cassa (shared with perc. 3) Tam tam (shared with perc. 3) Medium gong Ride cymbal Crotales 2 octaves Death whistle Big slapstick Low conga High conga
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Violins I Violins II Violas Cellos Double basses Extended Techniques General:
Accidentals apply within the measure in which they appear, unless canceled by another accidental sign, or tied into a following measure. If a note has an accidental and the note is repeated in a different octave within the same measure, the accidental does not apply to the same note of the different octave. Winds sound: use the fingering needed to produce the marked pitch; however, |T Air do not produce the normal tone but just blow air through the instrument Strings
1 ||
Triangle noteheads indicate a very high pitch on any given string. (While this notehead typically indicates the highest possible pitch on any given string, for practical purposes in this work it means any pitch far up the fingerboard.)
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Indicates a move from normal sound to scratch sound (overpressure)
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Pizzicato with muted strings
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Chicharra: bow the short string segment behind the bridge to produce a dry, buzzing, cicada-like sound.
Percussion
T| Wind sound (only air) Put pressure against the gran cassa/tam tam making semi-circles slowly on the ! front part of the instrument with a short superball friction mallet (create low and high tones). Variate the velocity and pressure (Whale sound) Scrape the tam-tam surface with a triangle beater
Note for the death whistle: Uncover the death whistle hole with your palm for every accent marked on the score. For long notes, uncover the hole. Breathe when needed to sustain the notes.
Score in C
Oboe 1
Oboe 2
Clarinet in B
Bass Clarinet
Bassoon 1
Bassoon 2
Horn in F 1
Horn in F 2
Horn in F 3
Horn in F 4
Trumpet in C 1
Trumpet in C 2
Trumpet in C 3
Trombone 1
Trombone 2
Bass Trombone
Tuba
Timpani
Percussion 1
sticks drum
Gran Cassa
pizz.
div. a2 pizz.
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op
div. a2
Viola (div. a2)
div. a2 pizz.
pizz.
Double Bass
5
Ride cymbal drum sticks
5
5
5
5
5
5
5
5
5
5
6 7 5 7 5 arco 6 6 5 sul pont. 5 6 5 Ped.
arco sul pont.
6
6
arco sul pont.
7
6
arco sul pont. 5
5
3
5
5
6
5
6
7
6
6 6 5 7 6 5 6 7 5 6 7 arco sul pont.
5
3 6 5
arco sul pont.
3
7
5
6
arco sul pont.
5
6
6
6
3
3
5
6
Play audio track here
Electronics
Tam-tam soft mallets
Ped.
soft mallets
(F B D A)
3 6 5 7 5 6 6 7 5 arco pizz. 6 sul pont. 6 6 7 5 6 5 arco 7 sul pont. 6 6 6 6 5 5 7 5 6 6 6 5 5
div. a2 pizz.
Cello (div. 2)
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pizz. Violin II (div. 2) pizz.
y
Violin I (div. a2)
yr
Piano
ht b
Percussion 4
Gran Cassa hard mallets
Percussion 3
Metal Coil with a metal mallet
Percussion 2
5 6 7 5 6 7 7 6 5 5 6 5 6 7 5 5 6 6 6 6 7 5 6 7 7 5 6 5 5 5 5 6 6 6 5 5 6 6 6 5 5 5 5
Diana Syrse
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Flute 2
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Flute 1
for orchestra and electronics
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Piccolo
Robotic = 130
Ancient Cyberpunk
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2
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
change to ride cymbal
Perc. 1
Perc. 2
op
C D.B.
E.
drum sticks
6
Low Woodblock
hard mallets
Low Bongo
6
6
5
3
3 3 3
3
Ride Rim
drum sticks
5
5
6
6
High Woodblock
hard mallets
Ride Rim
Thunder Sheet soft mallets
unis.
Vc.
5
3
5
6 3
ord. unis.
Vla.
ord.
Vln. II
yr Vln. I
6
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Pno.
ht b
Perc. 4
6
3
change to woodblocks
Perc. 3
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Ob. 1
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Picc.
5
ord.
unis. ord.
3
3
ord.
6
3
3
ord.
3
(Noise, drone, distortion)
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6
3
Ancient Cyberpunk 5 5 5 5 3 5 5 3 5 3 5 3 5 3 3 5 3
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
3
3
ht b
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C
Vln. II
Vla.
Vc.
3
D.B.
E.
3
3
6
Pulse
Waterphone
Ride cymbal
3
3
strings I II
III
5
6
scratch note overpressure
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Gr.
5
pizz.
5
pizz. with muted strings Plucking the strings from top to bottom the mute while using
pizz. with muted strings Plucking the strings from top to bottom while using the mute
unis. Chicharra behind the bridge IV
random highnote
Random high note leach want a different pitch
Random high note leach want a different pitch
with contrabass bow - more randomly up and down
change to vibraphone
5 5 change to waterphone
change to marimba 6
yr
Vln. I
3
Pno.
5 6 3
Perc. 1
Perc. 4
Perc. 3
3
Timp.
Perc. 2
6 6
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A
5
5
4
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Vc.
D.B.
E.
con sord.
con sordina
con sord.
arco
take out the sordina gradually
take out the sordina gradually
6
senza sord.
senza sord.
overpressure
overpressure
overpressure
overpressure
overpressure
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arco ord.
ord. arco
ord. arco
ord.
unis. arco ord.
arco ord.
change to gran cassa
pizz. with muted strings Plucking the strings from top to bottom while using the mute pizz. with muted strings Plucking the strings from top to bottom while using the mute
pizz. with muted strings Plucking the strings from top to bottom while using the mute
senza sord.
5
take out the sordina gradually
5
B
change to ride cymbal L.V.
arco
op
C Vla.
div. a2
Vln. II
yr
Vln. I
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Pno.
Perc. 4
Timp.
Perc. 3
Perc. 2
Tuba
Perc. 1
(2+2+3)
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Ob. 1
(3+2+3)
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Fl. 2
(2+3+3)
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Fl. 1
(2+3)
ht b
Picc.
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5
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
hard mallets
5
3
Ped.
hard mallets
Marimba
Vibraphone
6
(2+2+3)
(2+3)
(2+2+3)
yr
Ped.
Ped.
C
op
Vln. I
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Pno.
C o. /
Ob. 1
(2+3+3)
G .R ic or di &
Fl. 2
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Fl. 1
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Picc.
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5 6 3 3 3
25
Vln. II
Vla.
Vc.
D.B.
E.
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6
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Gran Cassa
soft mallets
C
unis.
Vln. I
Vln. II
Vla.
Vc.
D.B.
E.
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op
Pno.
sub sub sub
sub sub sub sub sub
Ride cymbal drum sticks
Perc. 4
sub sub sub sub sub
sub sub sub
5
3
6
3
3
3
3
6
5
3
3
3
3
sub sub
sub
sub
sub sub
sub sub sub sub sub
3
Ped.
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Ped.
3
C
3
5
5
3
3
5
3
3
3 3
3
3
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Ob. 1
G .R ic or di &
Fl. 2
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Fl. 1
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Picc.
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change to bongos
change to conga drums
7
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
L.V.
Perc. 4
Pno.
div. a2
div. a2
C
Vla.
Vc.
D.B.
E.
Bongo drums with the hands
Conga drums with the hands
5
5
unis.
6
6 3 5 3
3
div. a2
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op
Vln. II
div. a2
yr
Ped. ad libitum
Vln. I
(2+3)
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Ob. 1
G .R ic or di &
Fl. 2
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Fl. 1
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Picc.
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unis.
unis.
unis.
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8
Ancient Cyberpunk
3
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
op
C
Vln. I
Vln. II
Vla.
Vc.
D.B.
E.
3
3
3
3
3
3
3
3
5
change to gran cassa
3
5
change to T-Toms
3
5
5
3
3
3
(2+3)
3
3
3
3
5 5
3
yr
Pno.
3
ig
B. Tbn.
Tbn. 2
C Tpt. 1
Tbn. 1
Hn. 4
C Tpt. 3
3
C Tpt. 2
3
3
ht b
Fl. 2
(2+3)
div. a2
div. a2
div. a2
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(2+2+3)
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G .R ic or di &
Fl. 1
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Picc.
C o. /
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change to tam tam
change to M. coil
9
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Vla.
Vc.
D.B.
E.
pizz.
pizz.
pizz.
pizz.
(2+3)
hard mallets
Gran Cassa
drum sticks
Tom - toms
pizz.
Metal Coil hard mallets
pizz.
Tam-tam medium-hard mallets
3
(2+2+3)
Gr. Gr. Gr. Gr.
3
3
yr
C
Vln. II
op
Vln. I
ig
Pno.
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
6
y
Fl. 1
(2+3)
ht b
Picc.
C o. /
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6
unis.
unis.
arco
arco
arco
arco
Retro computer sound
10
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
sub sub sub
sub sub
Vla.
Vc.
D.B.
E.
sub
sub
sub arco sub arco sub sub
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sub
yr
C
Vln. II
op
Vln. I
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Pno.
sub
C Tpt. 1
sub
Bsn. 2
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Ob. 1
G .R ic or di &
Fl. 2
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Fl. 1
ht b
Picc.
C o. /
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11
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vla.
Vc.
D.B.
E.
div. a2
unis.
div. a2
op
C
Vln. II
yr
Vln. I
D
flz.
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change to crotales
unis.
unis.
div. a2
air sound, no pitch like machines
L.V.
like machines air sound, no pitch
like machines
L.V.
flz. flz. air sound, no pitch
change to tam tam L.V.
change to T-Toms L.V.
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
(2+3+3)
ig
Picc.
(3+3+2)
C o. /
56
(3+2+3)
sul pont.
5
sul pont.
6
6
low note
12
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 1
Perc. 2
Perc. 3
Perc. 4
5
air sound, no pitch like machines
soft mallets
Vc.
op Vla.
overpressure
change to tam tam
6
6
Crotales
3
overpressure
overpressure
Low synthesizer note
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5
3
5
5
3
5
Ride
with a contrabass bow, noise
change to gran cassa
5
5
5
3 3 5
5
overpressure
5
5
with a contrabass bow
Synthesizer
flz.
Low tom
Rub with a metal stick change to ride cymbal
3
flz.
3
Rub with a superball rubber mallet
C
3
E.
D.B.
5
Vln. II
yr Vln. I
ig
Pno.
5
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
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Fl. 1
ht b
Picc.
C o. /
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13
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
L.V.
Vc.
D.B.
E.
Gr.
change to tam tam
Old computer sound
percussive strike
Tam-tam
soft mallets
5
yr op
C
Vla.
L.V. change to gran cassa
Gran Cassa
3
Ped.
Vln. II
5
y
cluster (with white notes)
Vln. I
ig
Pno.
soft mallets
soft mallets
Perc. 4
ht b
Perc. 3
Tam-tam
Perc. 2
Gr.
drum sticks
Perc. 1
3
Breathe whenever you need to in order to sustain the note.
Gr.
5
Gr.
Breathe whenever you need to in order to sustain the note.
Gr.
Breathe whenever you need to in order to sustain the note.
Gr.
Breathe whenever you need to in order to sustain the note.
Gr.
5
5
flz.
flz.
5 flz.
Timp.
Tuba
B. Tbn.
Tbn. 2
Tbn. 1
Fo rp er us al on ly
Fl. 1
G .R ic or di &
Picc.
C o. /
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67
L.V.
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Ped.
L.V.
L.V.
14
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
C
Vln. II
Gr.
Gr.
Gr. Gr. Gr.
L.V.
L.V.
mallets soft
Vc.
D.B.
y
div. a2
L.V.
L.V.
L.V.
Vla.
E.
Gr. Gr.
op
Vln. I
yr
Pno.
ht b
Perc. 4
ig
Perc. 3
Gran Cassa
Perc. 2
Fo rp er us al on ly
Fl. 1
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Picc.
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ord.
ord.
L.V.
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L.V.
L.V.
L.V.
ord.
L.V.
div. a2
Gr.
15
Ancient Cyberpunk
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
C
Vla.
Vc.
D.B.
E.
L.V.
change to marimba L.V.
Ped. ad libitum
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L.V.
change to vibraphone L.V.
L.V.
L.V.
L.V.
op
Vln. II
yr
Vln. I
Fo rp er us al on ly
Ob. 2
C o. /
Ob. 1
G .R ic or di &
Fl. 2
ht b
Fl. 1
F
ig
Picc.
y
82
L.V.
L.V.
16
Ancient Cyberpunk
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
sub
sub
sub
sub
sub
sub
sub
sub
sub
sub
sub
Marimba
hard mallets
C Vc.
D.B.
E.
sub
sub
sub
sub
sub
Vla.
yr Vln. II
op
Vln. I
ig
Pno.
Vibraphone hard mallets
div. a2
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div. a2
L.V.
L.V.
L.V.
Fo rp er us al on ly
Fl. 2
y
Fl. 1
C o. /
ht b
Picc.
G .R ic or di &
88
5
17
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
D.B.
E.
sub
sub
Gr.
5
Gr.
sub
5
div. a2
sub
sub
sub
sub
sub
sub Gr.
sub
sub
sub sub
sub
sub sub
sub
unis.
Vc.
sub sub
op
C Vla.
Vln. II
yr Vln. I
ig
Pno.
C o. /
Ob. 1
sub
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
Fo rp er us al on ly
94
Sy. 9244/01
18
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 1
Perc. 2
Perc. 3
Perc. 4
L.V.
D.B.
E.
L.V.
L.V.
op
C Vc.
5
5
5
5
5
Vla.
Gr.
Vln. II
5
yr Vln. I
ig
Pno.
C o. /
Ob. 1
G .R ic or di &
Fl. 2
5
5
Old computer sound
change to crotales
change to waterphone
y
Fl. 1
ht b
Picc.
Fo rp er us al on ly
98
5
5
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19
Ancient Cyberpunk
Fl. 1
5
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Vla.
Vc.
D.B.
E.
5
! Circular bowing slow velocity
! Circular bowing slow velocity
! Circular bowing slow velocity
change to windchimes
5
G
5
5
5
5
yr
C
Vln. II
op
Vln. I
5
ig
Pno.
G .R ic or di &
Ob. 2
y
Ob. 1
ht b
Fl. 2
Fo rp er us al on ly
Picc.
C o. /
103
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20
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Pno.
Vln. I
D.B.
! Circular bowing free velocity
! Circular bowing free velocity
L.V.
ord.
ord.
L.V.
a being that exists in the resonance and energy that connects. To exist is to vibrate.
I am an expanding vibration
E.
with a contrabass bow
Crotales
ig
yr Vc.
op
C Vla.
Vln. II
Perc. 2
Perc. 1
Perc. 4
Perc. 3
Timp.
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
109
Sy. 9244/01
21
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vla.
Vc.
D.B.
change to death whistle L.V.
unis.
poco sul pont.
If you resonate with me, I will not just be a vibration, I will be an experience, an encounter, a mark in the universe.
E.
op
C
Vln. II
yr
Vln. I
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
120
Sy. 9244/01
a vibration
22
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
6
6
5
5
3
3
Vla.
Vc.
D.B.
E.
Waterphone
y
ht b
poco sul pont.
sul pont.
sul pont.
sul pont.
(Vib.) with a contrabass bow
change to crotales
poco sul pont.
poco sul pont.
poco sul pont.
gliss free velocity
Ride
with a contrabass bow
L.V.
op
C
Vln. II
5
3
yr
Vln. I
5
ig
Pno.
5
Death Whistle
Perc. 4
5
5
6
with a contrabass bow
Perc. 3
5
Wind chimes
Perc. 2
7
(start from the middle section to the high pitch and low)
Perc. 1
Fo rp er us al on ly
Fl. 1
H
G .R ic or di &
Picc.
C o. /
130
ord.
ord.
ord.
I will be an experience
a mark in the universe
Sy. 9244/01
23
Ancient Cyberpunk
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vla.
Vc.
D.B.
E.
sul pont.
sul pont.
sul pont.
sul pont.
change to bongos
change to windchimes
op
C
Vln. II
yr
Vln. I
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
137
I want to resonate with humans beans only through you can I truly exist
Sy. 9244/01
24
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
5
3
L.V.
3
ig
Pno.
Ped.
yr
unis.
op
Vln. I
unis.
C
Vln. II
Vc.
E.
3
3
Ped.
3
3
3
3
3
Ped.
unis. ord.
5
3
3
sub
3
Ped.
5
3
5
3
5
sub
sub
5
3
5
5
Crotales hard mallets
ord.
D.B.
3
ord.
Vla.
5
y
metal stick
Perc. 4
L.V.
Crotales
ht b
Perc. 3
5
5
5
7
5
5
5
5
3
5
6
(Vib.) hard mallets
Perc. 2
Wind chimes
Perc. 1
Timp.
5
6
Tuba
3
5
Fl. 1
Fo rp er us al on ly
G .R ic or di &
Picc.
I
C o. /
147
5
5
3
Ped.
3
3
3
Sy. 9244/01
25
Ancient Cyberpunk
152
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
3
Vla.
Ped.
3
5
3
3
3
Ped.
5
3
3
3
5
3
Ped. ad libitum
5
3
5
change to Slapstick
change to death whistle
div. a2
3
3
3
5
5
D.B.
3
change to woodblocks
5
3
Vc.
E.
ig
3
yr
C
Vln. II
5
op
Vln. I
3
5
3
Perc. 1
5
3
3
Pno.
5
Timp.
Perc. 4
Perc. 3
5
Tuba
Perc. 2
6
3
Fo rp er us al on ly
B Cl.
C o. /
Ob. 2
y
Ob. 1
5
ht b
Fl. 2
6
5
5
Fl. 1
3
G .R ic or di &
Picc.
Sy. 9244/01
26
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
J
5
5
sul pont.
sul pont.
D.B.
E.
C
ord.
ord.
slow gliss
slow gliss
slow gliss
slow gliss
slow gliss
gliss slow
div. a2
div. a2
y
poco sul pont.
poco sul pont.
yr
op Vc.
ig
Vla.
ht b
Vln. II
Vln. I
Pno.
Perc. 1
Perc. 4
Perc. 3
Timp.
Perc. 2
Fo rp er us al on ly
Fl. 1
G .R ic or di &
Picc.
C o. /
158
(transformation of human sounds to a more electronic sound or voice as waves)
Sy. 9244/01
27
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
3
Vc.
D.B.
E.
Woodblock hard mallets
poco sul pont.
Guiro
5
6 with the hand
Bongo drums
yr
C
Vla.
op
Vln. II
3
ig
Vln. I
poco sul pont.
Death Whistle
change to gran cassa
Slapstick
pizz.
5
5
6
5
pizz.
pizz.
arco
Metal Coil metal stick 3
Rub with a superball rubber mallet ! Circular bowing slow velocity
Gran Cassa
change to tam tam
5
Medium gong hard mallets
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
172
change to marimba
6
increase velocity
5 change to tam tam
div. a2
sul pont.
Sy. 9244/01
28
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
Vla.
Vc.
D.B.
E.
fast velocity
ord.
ord.
ord.
5
poco sul pont. arco
poco sul pont.
op
C
Vln. II
air sound, no pitch
air sound, no pitch
air sound, no pitch
air sound, no pitch
yr
Vln. I
air sound, no pitch
Fo rp er us al on ly
Ob. 2
air sound, no pitch
C o. /
Ob. 1
air sound, no pitch
K
y
Fl. 2
ht b
Fl. 1
air sound, no pitch
ig
Picc.
G .R ic or di &
178
arco
Sy. 9244/01
29
Ancient Cyberpunk
5
Fl. 2
5
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
5
5
5
5
poco sul pont.
poco sul pont.
Marimba hard mallets
5
5
5
poco sul pont.
5
poco sul pont.
5
5
5
5
5
poco sul pont.
5
poco sul pont. arco
5
yr Vc.
5
5
Vla.
op
C
E.
D.B.
poco sul pont. arco
Vln. II
5
5
ig
Vln. I
ht b
Ob. 1
Fo rp er us al on ly
G .R ic or di &
Fl. 1
y
Picc.
C o. /
185
Sy. 9244/01
30
Ancient Cyberpunk
191
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
op
C
Vla.
Vc.
D.B.
E.
ig
yr Vln. II
ord.
Vln. I
Fo rp er us al on ly
Ob. 2
C o. /
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
ord.
ord.
ord.
ord.
ord.
Sy. 9244/01
31
Ancient Cyberpunk
197
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
Vln. II
Fo rp er us al on ly
B Cl.
C o. /
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
Vla.
Vc.
D.B.
C
op
yr
E.
ord. div. a2 ord.
ord.
ord.
Sy. 9244/01
32
Ancient Cyberpunk
204
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
ig
Vln. I
Fo rp er us al on ly
Ob. 2
C o. /
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
yr
C
op
Vln. II
Vla.
Vc.
D.B.
E.
Sy. 9244/01
33
Ancient Cyberpunk
Ob. 2
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
op
C Vc.
D.B.
E.
Vla.
yr Vln. II
change to gran cassa
ig
Vln. I
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
211
Sy. 9244/01
34
Ancient Cyberpunk
Fl. 2
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Perc. 1
Tam-tam
Vln. I
ig
yr Vln. II
C
op
Vla.
Vc.
D.B.
E.
5
5
5
5
6
6
sul pont.
5
ord.
5
3
5
ord. 5 5
6
5
6
ord.
5
6
sul pont.
5
5
6
7
6
7
unis. sul pont.
5
6
7
6
7
3
7
7
5
6
5
sul pont.
5
6
5
6
6
ord.
3
6
5
3
unis. ord.
7
6
6
3
sul pont.
6
6
7
5
6
5
L.V.
L.V.
L.V.
L.V.
L.V.
5
unis. 6 5 6
sul pont.
6
sul pont.
5
6 5
7
6 7 5 7 6
sul pont.
div. a2
sul pont.
6
y
Tam-tam soft mallets
ht b
Pno.
Gran Cassa
soft mallets
7
6
5
soft mallets
Perc. 4
5
Gran Cassa
L
5
Perc. 3
Timp.
Perc. 2
5 5 5 5 6 7 7 6 5 5 5 6 7 5 6 5 6 7 6 6 5 6 7 6 7 5 6 5 5 5 6 6 5 6 5 5 6 6 6 6 6 5 5 5 6 5 7 5 7 5 5 5 5 5 5 5 5 5 5 5
Fo rp er us al on ly
Fl. 1
C o. /
Picc.
G .R ic or di &
220
6
ord.
ord.
Sy. 9244/01
35
Ancient Cyberpunk
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
C
Vla.
Vc.
D.B.
E.
ig
(div. a2)
change to marimba
L.V.
L.V.
L.V.
change to vibraphone
L.V.
L.V.
L.V.
L.V.
L.V.
L.V.
L.V.
ht b
(div. a2)
Vln. II
op
Vln. I
yr
Pno.
Perc. 1
Perc. 4
Perc. 3
Timp.
Perc. 2
Hn. 1
Hn. 3
Bsn. 2
Hn. 2
Fo rp er us al on ly
Fl. 2
C o. /
Fl. 1
y
Picc.
G .R ic or di &
226
Sy. 9244/01
36
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
C
Vln. II
Vla.
Vc.
D.B.
E.
hard mallets
sub
sub
sub
sub
sub
Marimba
L.V.
op
Vln. I
yr
Pno.
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
235
Sy. 9244/01
37
Ancient Cyberpunk
Ob. 1
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Vibraphone
hard mallets
Vc.
D.B.
div. a2
div. a2
yr
ig
ht b
op
C
E.
Perc. 4
Vla.
Vln. II
Vln. I
Perc. 3
Pno.
Fo rp er us al on ly
Fl. 2
G .R ic or di &
Fl. 1
y
Picc.
C o. /
240
5
5
5
unis.
Sy. 9244/01
38
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
Vc.
D.B.
E.
div. a2
unis.
5
5
op
C Vla.
Vln. II
yr
Vln. I
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
244
Sy. 9244/01
39
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
C
5
change to tam tam
5
yr E.
op D.B.
unis.
Vc.
5
Vla.
5
Vln. II
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
5
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
249
Sy. 9244/01
40
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1 (Mrb.)
Perc. 2
Perc. 3
Perc. 4
Pno.
5
C
op
Vc.
D.B.
div. a2
5
5
E.
Sy. 9244/01
5
5
5
div. a2
Vla.
change to gran cassa
5
5
5
yr Vln. II
5
ig
Vln. I
5
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
253
5
unis.
41
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
E.
sub
sub
sub
sub
sub
sub
sub
5
op
C D.B.
Vc.
Vla.
yr
Vln. II
C o. /
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
Fo rp er us al on ly
259
unis.
Sy. 9244/01
42
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
yr
C
op
Vc.
D.B.
E.
ig
div. a2
div. a2
Vla.
Perc. 4
Vln. II
Vln. I
Perc. 3
Pno.
Fo rp er us al on ly
Ob. 1
M
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
265
5
Sy. 9244/01
43
Ancient Cyberpunk
271
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vla.
Vc.
D.B.
E.
5
5
5
5
5
5
5
5
5
5
5
5 5 5
op
C
Vln. II
yr
Vln. I
Fo rp er us al on ly
B Cl.
C o. /
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
5
ig
Picc.
Sy. 9244/01
44
Ancient Cyberpunk
N
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
C
op
Vc.
D.B.
3
3
unis.
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
(words, sound transformation, landscape)
E.
Vla.
yr
Vln. II
C o. /
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
Fo rp er us al on ly
277
Sy. 9244/01
45
Ancient Cyberpunk
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
3
Vc.
D.B.
E.
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
op
C
Vc.
yr
Vln. II
Fo rp er us al on ly
Ob. 2
G .R ic or di &
Ob. 1
y
Fl. 2
ht b
Fl. 1
ig
Picc.
C o. /
285
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
Sy. 9244/01
46
Ancient Cyberpunk
Ob. 2
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
yr
op
Vla.
D.B.
E.
div. a2
Vc.
ig
5
5
5
5
5
C
Vln. II
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
O
ht b
Picc.
C o. /
293
5
Sy. 9244/01
47
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
yr
C
Vla.
Vc.
D.B.
E.
5
5
3
3
3
3
3
3
3
3
3
3
3
3
3
op
Vln. II
3
3
ig
Vln. I
Hn. 1
Bsn. 2
Hn. 2
C o. /
Ob. 1
G .R ic or di &
Fl. 2
P
y
Fl. 1
ht b
Picc.
Fo rp er us al on ly
299
3
3
3
3
3
3
3
3
3
Sy. 9244/01
48
Ancient Cyberpunk
Ob. 2
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Pno.
Vln. I
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
yr
3
ig
3
3
op
C E.
D.B.
Vc.
Vla.
3
Vln. II
Perc. 4
3
Timp.
Perc. 3
Perc. 2
Tuba
Perc. 1
Q
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
306
3
3
3
3
3
3
3
3
3
Sy. 9244/01
49
Ancient Cyberpunk
Ob. 2
B Cl.
B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
3
3
3
3
E.
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
Tam-tam soft mallets
Gran Cassa
soft mallets
R
3
3
3
3
3
3
D.B.
yr Vc.
op
C
Vla.
Vln. II
ig
Vln. I
Pno.
Perc. 1
Perc. 4
Perc. 3
Timp.
Perc. 2
Fo rp er us al on ly
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
C o. /
314
3
3
3
3
3
3
3
3
3
3
3
Sy. 9244/01
50
Ancient Cyberpunk
319
B Cl. B. Cl.
Bsn. 1
Bsn. 2
Hn. 1
Hn. 2
Hn. 3
Hn. 4
C Tpt. 1
C Tpt. 2
C Tpt. 3
Tbn. 1
Tbn. 2
B. Tbn.
Tuba
Timp.
Perc. 1
Perc. 2
Perc. 3
Perc. 4
Pno.
Vln. I
3
3
3
3
3
3
3
3
3
3
3
3
3
3
ig
3
3
3
3
yr
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
L.V.
3
3
3
3
3
3
3
L.V.
L.V.
L.V.
3
3
op
C
E.
D.B.
3
Vc.
Vla.
Vln. II
Fo rp er us al on ly
Ob. 2
C o. /
Ob. 1
G .R ic or di &
Fl. 2
y
Fl. 1
ht b
Picc.
Sy. 9244/01