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Sy. 5809 - Bernhard Lang - The Travel Agency Is On Fire (2021)

Page 1


for voice and 5 instruments, playback, video and live-loops

Text by William S. Burroughs 2021

Sy. 5809/01

ISMN 979-0-2042-5809-3

Partitur

Copyright © 2021 by G. Ricordi & Co. Bühnen- und Musikverlag GmbH, Berlin

Alle Rechte vorbehalten

rights reserved – Tutti i diritti riservati

Kompositionsauftrag des Ensembles Soyuz21

BESETZUNG / INSTRUMENTATION

Stimme (Sopran)

Tenorsaxophon in B / Sopransaxophon in B

Perkussion

Marimbaphon

Gongs ossia Tubular Bells ( )

Snare Drum / Große Trommel / 5 Toms (hanging) / Floor Tom / 2 High Rototoms (tuned E-H)

5 Woodblocks / Tempelblock / Claves

Tamtam / Ride Cymbal / Splash Cymbal / Crash Cymbal / China Cymbal / Cowbells (mittlere Größe, sehr groß)

Triangel / Blech 200x100 (hängend) / Blech (liegend) / Blechdosen (stehend) / Dünnes Blech zerbeult (auf Glasplatte liegend)

6 Glass Bottles (with triangle stick) / Assorted Metals

E-Gitarre

E-Violoncello

Synthesizer (Native Instruments FM8)

Zuspielung/Playback

Synthesizer (Native Instruments FM8 + Masterkeyboard)

Folgende Patches sind erforderlich / The following patches are required:

WB Clean Organ 440.nfm8

WB Garage Drone 2.nfm8

WB morning Glory 2

WB Uranus Belt

WB Minraud Johnny

WB Fresh Krischnus

WB Krischnus 02

WB Dreammachine Number 02.nfm8

WB 16th Machine.nfm8

WB 16th Machine no Machine.nfm8

Wb Slapper Mike.nfm8

WB Dreammachine Number 03.nfm8

WB Section 04

WB Frontier Revolver 2

WB Celesta Rnd15.nfm8

WB Dreammachine Number #4

Die Partitur ist in C notiert / Score in C

Dauer: ca. 50 Minuten / Duration: ca. 50 minutes

ZEICHENERKLÄRUNG / EXPLANATION OF SIGNS

Vorzeichen gelten, den traditionellen Gepflogenheiten entsprechend, jeweils für den ganzen Takt in der jeweiligen Oktave. Diese Regel gilt auch für Mikrotöne. Warnvorzeichen werden durchweg gegeben und bedeuten keine Aufhebung dieser Regel. Following common practice, accidentals apply for the whole measure in that particular octave. This rule applies also to microtones. Cautionary accidentals are given frequently and do not cancel this rule.

Grundsätzlich ist (wenn nicht anders angegeben) von einer non vibrato Spielweise auszugehen. Generally, non vibrato playing is assumed (except when instructed otherwise).

Stimme / Voice

gesungen sung

Vierteltonvorzeichen (Tonhöhe um ca. 50 Cent erniedrigt) quartertone accidentals (pitch ca. 50 cents lower)

Sprechgesang (Tonhöhen erkennbar) Sprechgesang (pitch recognisable)

geflüstert (Tonhöhe nicht erkennbar) stage whisper (pitch unrecognisable)

gesprochen, mit annäherndem Tonhöhenverlauf spoken, with approximate pitches

gesprochen (ohne bestimmten Tonhöhenverlauf) spoken (unpitched)

Tenorsaxophon in B / Sopransaxophon in B

Between slap and staccato: very short and dry (Rock ‘n’ Roll Staccato)

erhöhter Luftanteil / prevalence of air (z. B./e.g. 70% air, 30% pitch)

nur Luft / airstream without pitch

Subtone

Keypercussion, nach Möglichkeit mit der bezeichneten Klappenkombination, kann aber gegebenenfalls durch andere Klappenkombinationen ersetzt werden

Key-clicks percussive action, possibly with the keys combination notated. It is however possible to use other keys

Flatterzunge / flutter tongue or frullato

Slap tone

Multiphonic; wenn kein spezieller Griff angegeben, ein freier Überblasklang, von der angegebenen Tonhöhe ausgehend.

Multiphonic; free, with audible fundamental (unless a specific fingering is given).

Multiphonic, mit Referenz auf bestimmte Fingergriffe (wie z. B. vom Weiss). Multiphonic with fingering suggestion (i.e. by Weiss)

mit Stimme (die untere rautenförmige Note bezeichnet den zu singenden, der obere den gespielten Ton) with voice (the lower diamond-shaped note is to be sung, the upper to be played)

E-Gitarre, mit Pedal-Effekten (tremolo, wah-wah, delay, distortion), whammy bar und E-Bow

E-Gitarre, with pedal effects (tremolo, wah-wah, delay, distortion), whammy bar and E-Bow

E-Violoncello

c.l.t. + crini

c.l.t. senza crini

Halbflageolett (halb gedrückt) half-flageolet (low pressure)

Mit dem Holz gestrichen, mit Haar wood, bowed, with hair

Mit dem Holz gestrichen, ohne Haar, non vibrato wood, bowed, no hair

n.v. non vibrato

flaut. flautando

s.p. sul Ponticello

s.t. sul Tasto

ord. normale Spielposition (oder auch normale Spielweise, wenn nicht anders angegeben) normal position, also normal playing technique

s.p → s.t.

s.t. → s.p.

ord. → s.p./s.t. s.p./s.t. → ord.

Übergang von einer Spielposition zur anderen transition from one playing position to the other

Bartók-Pizzicato

Halbflageolett (halb gedrückt) half-flageolet (low pressure)

chromatischer Cluster / chromatic cluster

gebrochener Cluster / broken cluster

Perkussion

Bernhard Lang THE TRAVEL AGENCY

IS ON FIRE

for voice and 5 instruments, playback, video and live-loops (2021)

Section 1 [Pre-Recorded] – Ouvertüre

The Ouvertüre File is played till 03:19, then stopwatches reset to 00:00.

All SECTIONS, ROUNDS and DREAMMACHINES are to be performed without any gaps in between.

Section 2

Section 2 is played till 00:30; at 00:30 Round 1 is launched.

Section 3 – Round 1

RULE SET for Round 1: Asynchronicity between players.

Voice, Saxophone and Percussion start at 00:30, playing the designated models in any non-alphabetical order till 02:00; after having played all models once, they start the sequence anew till endtime is reached; at 02:00 they break off and immediately start Round 2 (if they are in the middle of a model, they cut this off); the other players come in at their designated time for their interludes, once; if the ex-tempore choice of models turns out to be too demanding, a preferred sequence may be pre-selected by the players before the performance

Pairofblacksfittingonverypartial

Round 2

RULE SET for Round 2: Round 2 is now synchronous; it is played through 9x.

Round 3

RULE SET for Round 3: Asynchronicity between players.

Voice and instruments start at time 02:25 to 04:00, playing the designated models in any non-alphabetical order till 04:00; after having played all models once, they start the sequence anew till endtime is reached; at 04:00 they break off and immediately start Round 4 (if they are in the middle of a model, they cut this off).

Round 4

RULE SET for Round 4: Round 4 is now synchronous; it is played through 5x.

Round 5

RULE SET for Round 5: Asynchronicity between players.

Voice and instruments start at time 04:19 to 05:50, playing the designated models in any non-alphabetical order till 05:50; after having played all models once, they start the sequence anew till endtime is reached; at 05:50 they break off and immediately start Round 6 (if they are in the middle of a model, they cut this off).

Round 6

RULE SET for Round 6: Round 6 is now synchronous; it consists of 2 loops and a determined bridge in the middle.

Dreammachine 1

Dreammachines are sections which use the PD-patch of the same name: voice and instruments are being sent to individual Feedback Delay loops with a definite parameter setting for delay time and feedback; the individual parameters are described in the score for each instrument; everything happens asynchronoulsy. Voice and instruments start at time 06:38 to 08:40 playing the designated models in any non-alphabetical order till 08:40; after having played all models once, they start the sequence anew till endtime is reached.

Round 7

RULE SET for Round 7: Asynchronicity between Voice and instruments: instruments are synced within phrase. Voice and instruments start at time 08:40 to 09:20 playing the designated models A1-A4/A5 in any non-alphabetical order till 09:20; then they start B1-B4 in any non-alphabetical order till endtime 10:00 is reached; at 10:00 they break off and immediately start Round 8 (if they are in the middle of a model, they cut this off).

Uranusbeltingoutdeathanddestructiontooverwhelminggravity

Round 8

RULE SET for Round 8: Voice and instruments start at time 10:02 to 11:17. Asynchronously playing the designated models A-J in any non-alphabetical order till endtime is reached, immediately start Round 9.

Bigfoulplanetsopenedupamillionbattlefields

WillHollywoodneberlearnthescales?

Round 9

RULE SET for Round 9: This is an instrumental interlude; the players try to synchronize the loopstart only, switching from model to model in any non-alphabetical order, till endtime is reached; all players start at 11:17 and end at 12:17.

Round 10

RULE SET for Round 10: All players start synchronously at 12:17. This round is determined, but asynchronous; Voice cues B to D for E-Guitar and Synthesizer in alphabetical order. Saxophone, Percussion and E-Violoncello tacent.

differentdays“All

right”IsaidLetitage

Marysuckinghimandrunningthemilknice

Roundthecornerpublicfuckof

SammyacttoWallgreen’s

Youngjunkiesroundthecornerandoneday

thatwayWhatyoumightcallthe

sniffwhatwewantedpumpingoutjollyand

wiwithaHipshirtflappingandcomesfive

down Wesniffwhatwewanted

gentle,whatusedtobemelying

therewhatusedtobeme

Dreammachine 2

Everything happens asynchronoulsy; Model-selection (A, B, C, etc.) in any non-alphabetical order. Order of entrances: Soprano Saxophone at 14:25, Percussion after first Saxophone-Loop, E-Guitar after first Percussion-Loop, E-Violoncello after first E-Guitar-Loop, Synthesizer after first E-Violoncello loop, and at last the Voice; Subsections 1-4 are being cued by timecodes. Soprano Saxophone = Syncmaster.

to

Round 11

RULE SET for Round 11: This round is asynchronous; all players play A-K in any non-alphabetical order till 22:30, then Voice cues Letter L for other instruments; L is synchronous for all. In L: players change pitch with each loop, selecting one or more pitches from the notated chord.

Round 12 – There is a Fire in the Travel Agency (Song 1)

RULE SET for Round 12:

This is a determined section, a song; Synthesizer is sync-master. The last loop (letter D) is being repeated till endtime is reached.

Dreammachine 3

All players start simultaneously, asynchonicity. Corresponding parameterset #3 in PD-patch; subsections switch at designated cue-times, Voice tacet.

Section 4 – Round 13

RULE SET for Round 13: Asynchronously: model-selection (A, B, C, etc.) in any non-alphabetical order. Syncronize Loopstart and Patternchange. Voice enters after first loop.

SUBSECTION

B11

Round 14

RULE SET for Round 14: Model-selection (A, B, C, etc.) in any non-alphabetical order: Arpeggiator-Pattern Synthesizer = Syncmaster for round.

Subsection 1 = 8 bars intro.

Wildcards can be inserted freely, but played only once.

Subsection 3 = Sax improvisation, accompanied by Synthesizer (all other players tacet).

Round 15

RULE SET for Round 15: Asynchronously, Model-selection (A, B, C, etc.) in any non-alphabetical order. Subsection 1: Voice and Marimba start; E-Guitar enters in the first rest of the Marimba model; E-Violoncello enters in the first rest of the E-Guitar model; Tenor Saxophone enters in the first rest of E-Violoncello, and Synthesizer in the first rest of Tenor Saxophone. Subsection 2: all players start simultaneously at cue-point 43:18.

Section 5 – Round 16 (Song 2)

RULE SET for Round 16:

This is a synchronous, determined round, triggering off the final Dreammachine 4; Sync-Master is Percussion with ongoing 16th patterns.

All players start simultaneously, asynchonicity. Model-selection (A, B, C, etc.) in any non-alphabetical order. Corresponding parameterset #4 in PD-patch; subsections switch at designated cue-times.

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