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UCL_BoyangZhang_video game and architecture

Page 1

Cinematic and Videogame Architecture This portfolio is visually focused, showing the skills of scene design, character design, animation and game engine

In the pipeline, I be using Maya, Blender, ZBrush, Substance Painter, Unity and Unreal Game Engine

Boyang Zhang (Brian) BA(Honors) Animation: Game art

University of the Arts London London communication college

b.zhang0420202@arts.ac.uk bzhang0706@163.com


Turn static files into dynamic content formats.

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