Cinematic and Videogame Architecture This portfolio is visually focused, showing the skills of scene design, character design, animation and game engine
In the pipeline, I be using Maya, Blender, ZBrush, Substance Painter, Unity and Unreal Game Engine
Boyang Zhang (Brian) BA(Honors) Animation: Game art
University of the Arts London London communication college
b.zhang0420202@arts.ac.uk bzhang0706@163.com