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Lions Daily News 2026 - Friday June 26

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LIONS DAILY NEWS

SEMINAR HIGHLIGHTS

A selection of sessions taking place today in the main auditoriums of the Palais des Festivals

11:30 CANNES ISN’T WHERE IDEAS END, IT’S ALSO WHERE THEY START

SONITA AXA/PUBLICIS / LUMIERS

12:30 CREATIVITY IN THE MAKING: SHAPING TOMORROW WITH 2026 JURY PRESIDENTS

CANNES LIONS / DEBUSSY

14.00 NEW FOR 2026: THE CANNES LIONS WRAP-UP LIVE

CANNES LIONS / DEBUSSY

AXA’s ‘Three Words’ work creatively and effectively

THE WINNER of the Creative Effectiveness Grand Prix for 2026 is the game-changing ‘Three Words’, entered by Publicis Conseil on behalf of AXA France. Regular Cannes Lions attendees will recall that the campaign won the Titanium Grand Prix in 2025.

Notable for its simplicity, ‘Three Words’ saw AXA change its home insurance policy in France to include domestic violence as valid grounds for relocation — alongside fire and flood. Even if their name isn’t on the policy, victims can call a hotline — whereupon they and any children will be placed in a secure hotel. They are then given support to finding long-term housing, as well as access to psychologists and legal advice.

‘Beautiful’ pub film wins over hearts and minds

THE HEART-WARMING ‘The Pub That Refused To Die’ campaign, entered by LePub Milan and Publicis Dublin on behalf of Heineken, has secured the Creative Strategy Grand Prix.

The campaign cleverly linked Heineken’s global Back The Bars platform with a very specific Irish problem — the systematic closure of rural pubs.

In Irish society rural pubs are often the heart of local communities — but increased costs have seen a huge swathe shut their doors in the last 20 years.

In one case, in County Limerick, 26 locals came together to buy their stricken pub and keep it alive. Heineken helped them, and then created a playbook for other endan-

gered pubs. It also made a film about the 26 who saved the first pub, which enriched the story with human insight and local resonance. Jury President, Sarah Lemarié, chief strategy officer, Publicis, France said the campaign was built around a “great cultural engagement strategy. It got into Irish people’s hearts and every media outlet talked about it. The documentary was a beautiful piece that convinced people in their brains and hearts.”

Lemarié said the jury wanted to “inspire young talent to get into strategy by awarding a body of work that showed the full scope of strategy — craft, insight, the smart reframing of a problem or a category, and campaigns that punched

MEET THE WINNERS Wednesday’s Awards gala in pictures

FOCUS ON SOUTH KOREA Gen Z drives brands into K-culture

Jury President Bertille Toledano, CEO, BETC and Havas Creative Middle East, said the inclusion of the new phrase in 2.5 million contracts helped AXA stand out from rivals: “There is no real difference in home insurance, no one really thinks about it. But this created differentiation by putting a cultural vision in the centre of business vision. That is radically different.”

Toledano said that she urged her jury to look for work that “made a difference”. In the case of ‘Three Words’, she stressed how the impact of the campaign went well beyond AXA’s business performance: “For some women, home is the most dangerous place on Earth. In France one women is dying every three days. This campaign helped 121 women in the first month.”

‘Three Words’ also won a Gold Lion, as did ‘Pedigree Caramel’, entered by AlmapBBDO, Sao Paolo on behalf of Pedigree.

above their weight.”

Four Gold Lions were awarded to Sweden (2), Italy and the UK/Spain. The Italian entry was another win for Heineken — ‘Tocayos’, entered by LePub Milan.

ALSO INSIDE... Sir John Hegarty, Jim Stengel, and exclusive interviews and conference reports

Creative Strategy

Bertille Toledano
Sarah Lemarié

TWBA\Canada’s Adidas ad wins Innovation Grand Prix

TRADITIONAL running shoes

don’t fit the feet of athletes with Down syndrome. Adidas’ threeyear quest to address that gap has now won a Cannes Lions Grand Prix for Innovation.

Devised by TBWA\Canada, the project involved working with the athletes to understand their needs, then developing six prototypes on the way to the final commercial product. The Supernova Rise 3 Adaptive shoe launched on March 21, World Down Syndrome Day.

“What was impressive was that Adidas didn’t just create a product for athletes with Down syndrome. They created it with them, through long-term collaboration,” said Jury President Kazuhiro Shimura, executive creative director at Dentsu Inc. He noted that how it was brought to market was equally important: it was not positioned as a ‘special’

or niche product.

“It launched globally in the same channels, at the same price and with the same design standards as any other Adidas running shoe,” Shimura said. “And this work did not simply create shoes: it opened up an opportunity to run for people with Down syndrome.

There were 162 entries for the Innovation category this year, with a Gold awarded to Publicis, Amsterdam’s ‘Utrecht Energized’ campaign for Renault.

Shimura outlined the jury’s priorities when choosing the winners.

“We felt we had to look beyond proof of concept,” he said.

“Not just can it work, can it be built, can it be implemented in the real world? But also: has it already begun to create change? What change could it create next? And how far can it move people and society forward?”

Flat-earth quest lands Grand Prix

A CAMPAIGN for Columbia Sportswear challenging ‘flat-earthers’ to find the edge of the world and snap a photo of it has won this year’s Cannes Lions Brand Experience & Activation Grand Prix.

‘Expedition: Impossible’ was created by McCann, New York, and McCann, New Zealand for the brand, putting its CEO Tim Boyle front

and centre of the cheeky campaign. It saw Boyle promising to give away the entire company to anyone who could prove that the earth is flat with a photo. Nobody managed that, but it won an earned audience of 80 million people. Among the other KPIs cited by the agencies in their submission: “Thousands of flat-earthers annoyed.”

MCCANN’S

WINNING WEDDING

THE WINNER of the Creative Business Transformation Grand Prix for 2026 is ‘The Wedding Rice’, entered by McCann Athens on behalf of Wikifarmer.

At its core, the campaign helped Greek farmers tackle an agricultural crisis by leaning into a popular tradition. Farmers were being forced to throw away large volumes of rice which failed to meet tough EU regulatory standards. At the same time, Greeks were buying huge amounts of rice to scatter over brides and grooms at weddings.

A system was devised whereby the substandard rice could be sold into the wedding market. In the first 10 months, 41 tons of ‘broken rice’ were sold, servicing 11% of Greece’s huge wedding market.

Jury President Gugu Mthembu, chief marketing officer, Telkom, South Africa, said the unanimous view of her jury was that “the creative brilliance of the campaign lay in its simplicity. It used a cultural insight to solve a problem without needing any significant infrastructure investment or changes in go to market processes.”

“It’s about a contemporary theme, it’s a brand with a point of view, and it’s really well-crafted. The copywriting’s perfect,” said Jury President Rafael Pitanguy, deputy global chief creative officer at VML.

“And the CEO’s a good actor! It’s perfect. It would be terrible if you had a guy who couldn’t act, but that guy [Boyle] is super fun. I want him at my dinner party.”

There were 1,561 entries for the category this year, with Golds awarded to work from Peru, Poland, Brazil, Canada, Mexico and collaborations involving teams from US/New Zealand, US/Mexico and Italy/Brazil.

On trends, Pitanguy said that “brands have really embraced what is supposed to be their weakness: they don’t hide it, they talk about it, they make fun of it, and they create a narrative around it.”

He also praised the quality in this year’s entries: “Everything was so well-crafted. Every promotion: impeccable!”

In terms of trends, Mthembu said it was noticeable that entries involving “ecosystems and partnerships rose to the top. There was a recognition that transformation can’t always be achieved within the walls of your own organisation.”

She also advised entrants in this category that they need to be clear about how creativity is leading business transformation. “We couldn’t always identify if creativity was the engine or spark that led the process,” she said. The jury also awarded one Gold Lion to ‘Protect The Peanut’, entered by BBDO Chicago for Mars Snacking/M&M’s.

Gugu Mthembu
Kazuhiro Shimura
Rafael Pitanguy

VML scores Creative Commerce Grand Prix with ‘Lucky Fan Index’

MANY football fans feel that they’re lucky or unlucky, but the followers of Polish team Wisła Kraków can quantify it through their club’s innovative ‘Lucky Fan Index’.

The work was created by VML, Warsaw, as the club fought to regain its place in the country’s top league, it has now won the 2026 Cannes Lions Grand Prix for Creative Commerce.

The index cross-references every fan’s attendance at Wisla Kraków’s matches with the team’s results — but also individual moments and metrics that are positive or negative for the team, including goals, red cards, possession stats, among others.

It then gives each fan a score out of 100. The luckiest fans can earn VIP-box upgrades, but even the

unluckiest ones get discounts at the club’s fan shop, so they can buy luckier merchandise.

“This is a fantastic example of what creative commerce is all about. The best creative commerce doesn’t just deliver value, it completely reimagines what value can mean between a brand and a person,” said Jury President Phil Camarota, chief creative officer at Flywheel.

The campaign played a crucial role in boosting game attendances by 42%, even though Wisła Kraków had been relegated from the top division.

“The club turned to creativity and figured out a way to not just make the ticket or the experience more valuable, but they actually made the fans feel valued. It was such a different way to approach the problem that we hadn’t seen before,” Camarota said.

“They used creativity and technology to engage their audience in a really innovative way, and it inspired purchases and loyalty in ways we’d never seen.”

De Niro and Pacino seal Luxury for Wesayhi

MONCLER’s ‘Warmer Together’ campaign, entered by Wesayhi, has won the Luxury Grand Prix for 2026. The accolade represents a rare success for the island of Malta.

‘Warmer Together’ brings together Hollywood icons Al Pacino and Robert De Niro in a cinematic exploration of friendship, emotional connection and shared warmth. Shot in New York by photographer Platon, the campaign features a series of black-and-white portraits and short-film-style conversations that highlight the duo’s decades-long friendship. Rather than focusing solely on product performance, Moncler positions its outerwear as a symbolic extension of human closeness, reinforcing the idea that warmth is ultimately about relationships rather than weather protection.

Supported by a reinterpretation of

song Lean on Me and filmed at the Rockefeller Center, the campaign blends fashion and film language to elevate Moncler’s brand narrative. Jury President Pum Lefebure, cofounder and chief creative officer, Design Army, said the campaign did a great job of “communicating warmth. It wasn’t trying to be loud or cool, or chase trends, it was a simple execution about human connections.”

Looking at the overall category, Lefebure said Luxury “has never been about speed or quantity. It is about trust, taste, and the time to create something meaningful”. Key measures for the jury included “4 Cs”, she said — “craft, customer, creativity and culture”. The group awarded one Gold Lion to ‘Tiffany & Co x Netflix’s Frankenstein’, entered by a combination of Tiffany divisions.

Pum Lefebure
Sir John Hegarty: ‘Technology has stolen the beach’

THERE was a packed house on Thursday afternoon as the legendary Sir John Hegarty, creative director and co-founder of The Business of Creativity, took to the Debussy stage to deliver a talk provocatively entitled Stop Working In Advertising. He began by reflecting on how his visits to Cannes had changed over the years. “When you walked down the Croisette, not only could you see the beach, you could actually walk on it. That’s what it was like. But now technology has stolen the beach,” he said.

But it was the lack of change within the industry that he wanted to highlight.

“Unless we do something fundamentally different, unless we restructure, unless we actually refit how we operate our companies, change will not happen, and change needs to happen,” he warned.

“In reality, we are making a worse product. There’s no question about that. All the research points to it. People are disillusioned with advertising. They don’t like it,” he said.

In a world where people actively pay good money to avoid advertising on digital plat-

forms like Netflix, and actively buy in when they are entertained, advertising needs to entertain in order to engage. The industry needs to understand that it has to be loved more to succeed and putting it simply “do stuff people like”, he said. “We’ve perfected the art of stalking, rather than inspiring. And I do point out to people, in most countries, stalking is illegal. And actually, if you’re a brand stalking people, then you should be very, very careful.”

In another punchy moment he declared:

“Lets gid rid of the CEO.” As part of his approach to restructuring he said creative people should be represented at the top of a company with CEOs becoming creative executive officers.

“That is fundamentally important. If we don’t change the structure, if we don’t do something different, nothing is gonna change.”

Hegarty remains an optimist, however, and said when reality bites, “we will have to start creating work that actually engages, not just promotes, that engages and persuades, and to rediscover that part of our DNA”.

Session explores Generation Z’s passion for esports

Session explores Generation Z’s passion for esports

Good taste is one tool AI can’t replace

Good taste is one tool AI can’t replace

SOME 400 million Gen-Z consumers regularly engage with esports, following professional gaming tournaments and teams across the world, according to a study published this week.

SOME 400 million Gen-Z consumers regularly engage with esports, following professional gaming tournaments and teams across the world, according to a study published this week.

The Esports Generation: Who They Are & Why They Spend was a collaboration between esports companies ESL FACEIT Group (EFG), Hero Esports and research firm Niko Partners.

The Esports Generation: Who They Are & Why They Spend was a collaboration between esports companies ESL FACEIT Group (EFG), Hero Esports and research firm Niko Partners.

Hero Esports CEO Danny Tang and EFG CEO Niccolo Maisto both spoke at Cannes Lions on Thursday, joined by University of Edinburgh psychologist Tongyu Liu, at the Selling Out Olympic Stadiums – How Esports Rewrite Attention/Fandom session.

Hero Esports CEO Danny Tang and EFG CEO Niccolo Maisto both spoke at Cannes Lions on Thursday, joined by University of Edinburgh psychologist Tongyu Liu, at the Selling Out Olympic Stadiums – How Esports Rewrite Attention/Fandom session.

The session expanded on some of the key themes in the white paper around Gen-Z’s engagement with esports — and the brands that participate in it.

The session expanded on some of the key themes in the white paper around Gen-Z’s engagement with esports — and the brands that participate in it.

It also reminded the Cannes Lions audience of the sheer scale of esports in China, where Hero Esports’ flagship KPL Grand Finals event at Beijing’s Bird’s Nest sta -

It also reminded the Cannes Lions audience of the sheer scale of esports in China, where Hero Esports’ flagship KPL Grand Finals event at Beijing’s Bird’s Nest sta-

dium last November sold out in just 12 seconds after its 62,000 tickets went on sale.

dium last November sold out in just 12 seconds after its 62,000 tickets went on sale.

Of the 400 million Gen-Z consumers who engage with esports, 71% regularly watch gaming content, including 66% who tune in to gaming livestreams. Meanwhile, 21% regularly go to esports events and gaming conventions.

Of the 400 million Gen-Z consumers who engage with esports, 71% regularly watch gaming content, including 66% who tune in to gaming livestreams. Meanwhile, 21% regularly go to esports events and gaming conventions.

The Cannes Lions session reinforced the message that brands should take notice of these trends — because esports fans will then get to know them. In fact, 85% of the fans surveyed said they notice branding in esports, and 74% say their purchasing is influenced by the ads and branding they see in gaming spaces.

The Cannes Lions session reinforced the message that brands should take notice of these trends — because esports fans will then get to know them. In fact, 85% of the fans surveyed said they notice branding in esports, and 74% say their purchasing is influenced by the ads and branding they see in gaming spaces.

The report also pointed to the growing diversity of the esports audience. Men still make up 68%, but women’s representation is growing, to the point that 41% of attendees at EFG’s recent DreamHack Birmingham event were women, while Hero Esports’ KPL events have seen this percentage exceed 50%.

The report also pointed to the growing diversity of the esports audience. Men still make up 68%, but women’s representation is growing, to the point that 41% of attendees at EFG’s recent DreamHack Birmingham event were women, while Hero Esports’ KPL events have seen this percentage exceed 50%.

JUDGEMENT, perspective and curiosity will be key for young creatives building their careers in the AI age, according to Alex Cuevas, head of people BBH USA.

JUDGEMENT, perspective and curiosity will be key for young creatives building their careers in the AI age, according to Alex Cuevas, head of people at BBH USA.

“You can make 400,000 pieces of work [with AI]. It’s scale. But then you need to make the decision — is it good or is it bad? That’s taste: being able to speak to why something is good or not is the judgement piece,” Cuevas told Lions Daily News.

“You make 400,000 pieces of work [with AI]. It’s scale. But then you need to make the decision — is it good or is it bad? That’s taste: being able to speak to why something is good or not is the judgement piece,” Cuevas told Lions Daily News.

“Curiosity plus judgement equals taste, and taste is your moat. That’s the differentiator: what can’t be replicated. That’s how you’ll still have a career.”

“Curiosity plus judgement equals taste, and taste is your moat. That’s the differentiator: what can’t be replicated. That’s how you’ll have a career.”

Cuevas had expanded on these thoughts in her Careers Reimagined: AI And The New Rules Of Creative Work session on Monday, which offered a practical playbook geared towards young marketers and creatives.

Cuevas had expanded on these thoughts in her Careers Reimagined: And The New Rules Of Creative session on Monday, which offered practical playbook geared towards young marketers and creatives.

“People, and especially young talent, are still the differentiator when it comes to AI. For Young Lions or anyone who is starting off their career, it’s really just using the tools to make your

“People, and especially young talent, are still the differentiator when it comes AI. For Young Lions or anyone who is starting off their career, it’s really just using the tools to make your

work better,” Cuevas said. One of her main pieces of advice for young creatives concerns improving their prompting skills — by stepping away from screens regularly and nurturing their interests.

work better,” Cuevas said. One of her main pieces of advice for young creatives concerns improving their prompting skills — by stepping away from screens regularly and nurturing their interests.

“You get better at prompting if your prompt is specific and based on your lived experiences. It means living: being more human than ever,” she said.

“You get better at prompting if your prompt is specific and based on your lived experiences. It means living: being more human than ever,” she said.

“I encouraged the Young Lions to do that: to have lived experiences. Every month, tap into a subject that you know nothing about, just to be different. It’s about living and being a human, getting off your phone and developing your own reference library.”

“I encouraged the Young Lions to do that: to have lived experiences. Every month, tap into a subject that you know nothing about, just to be different. It’s about living and being a human, getting off your phone and developing your own reference library.”

Cuevas also thinks that the current moment is an exciting one for young creatives, because they have the opportunity to experiment with AI, to develop their taste, and to understand what these technologies can bring to their work.

Cuevas also thinks that the current moment is an exciting one for young creatives, because they have the opportunity to experiment with AI, to develop their taste, and to understand what these technologies can bring to their work.

“There’s a lot of freedom,” she said. “It’s okay for you to experiment and play.”

“There’s a lot of freedom,” she said. “It’s okay for you to experiment and play.”

Cuevas
Hero Esports CEO Danny Tang

Whalar joins Accenture Song’s integrated family of specialists

ACCENTURE Song, the creative, marketing and customer-experience division of Accenture, used a strategic briefing in Cannes to position its recent acquisition of creator specialist Whalar not as a standalone deal, but as the latest decisive step in a broader strategy of assembling and integrating

specialist marketing businesses. Speaking alongside leaders from Whalar, Work & Co and Droga5, Accenture Song CEO Ndidi Oteh said growth increasingly depends on combining different disciplines rather than treating them separately. “At Song, we don’t just talk about marketing,” she said. “We

talk about commerce, experience, sales and customer service in an integrated way, because it’s the harmony in those experiences that drives growth.”

For Whalar’s co-CEOs, the appeal of joining Accenture Song lay in the scale and access it provides. Emma Harman said the deal underlined how creators have moved “from the outside” of the industry to “the centre”. She argued that brands increasingly need “always-on connected creativity”.

Partner Jo Cronk described the deal as “a signal to the market and the whole industry about what it takes for brands to grow today”. She added: “The only way you can be culturally relevant is through transformative partnerships with creators.”

The rationale echoed that of Work & Co, acquired two-and-a-half years ago. Founder Mohan Ramaswamy cited access to global clients and broader capabilities while allow-

‘Harmful tech is not inevitable’

“I’M HERE to call for a course correction. And sadly, I’m here today because my youngest daughter isn’t.” Ian Russell’s youngest daughter was Molly Russell, who died aged 14 in 2017. He spoke at the Cannes Lions on Monday in his role as chair of the Molly Rose Foundation, which campaigns on suicide prevention, online safety and tech accountability.

“After her death, we searched for answers to questions that mostly began with ‘Why?’,” Russell said.

“We soon found that among the celebrities and pop stars followed by 14-year-olds, there was a stream of demented, life-sucking content that Molly had engaged with online.”

Instagram was the platform most in focus during the inquest, which took five years to complete, and ruled that harmful online content had contributed to her death in “a more than minimal way”.

“But despite this finding, appallingly, nearly nine years after Molly died, not much has changed,” Russell said.

“Shockingly, the platform’s algo -

rithms are still recommending further harmful content to young and vulnerable users… and the Molly Rose Foundation talks to children who tell us they encounter harm

ing the product-design business to retain its focus. “We’re specialists,” he said. “We’re really good at designing and building digital experiences, but that doesn’t mean we have the deep-tech capabilities or the amazing industry experience that Accenture has as a whole.”

Droga5 London’s chief creative officer, Tara Ford, added: “It’s super-exciting to work with different specialists who have a different way of looking at things. The creativity is not just our output — it’s how we operate internally.”

Oteh said the success of the integration model depends on knowing when to preserve specialist cultures rather than absorb them. Song, she added, has been built on around 50 agencies and focuses on “what needs to be integrated” as well as “what needs to remain special”. The balance between specialist expertise and shared infrastructure was also central to Accenture Song creative chairperson Nick Law’s view of where creativity is heading. “The customer doesn’t distinguish between our internal silos,” he said. “They have one experience.”

online weekly, if not daily. None of this is acceptable.”

The Foundation has several calls for change, including for governments to introduce “evidence-based safety measures”.

“Online harms must be tackled at source, and most importantly, the platforms must not be allowed to algorithmically amplify them,” Russell said.

“Harmful tech is not inevitable. What is inevitable is that we will have to go beyond imperfect blanket bans if we are to make a meaningful difference.”

Those bans on social media for under-16s, which are being considered by a number of governments in 2026, represent a challenging moment for some of the biggest companies at the Cannes Lions. Session moderator Jake Dubbins, chair of the Conscious Advertising Network, called attendees’ attention to the implication that “the same platforms that take over the beaches here are no longer safe for our children”.

Emma Harman (left) and Jo Cronk (right), with Accenture Song’s Ndidi Oteh

Meet the winners

The third round of Lions winners at Cannes Lions 2026 were celebrated on Wednesday night, with honours awarded in five categories — Creative Data, Media, Direct, PR and Social & Creator — along with special awards to Media Network of the Year and PR Agency of the Year. And, as LIONS CEO Simon Cook put it, the work more than demonstrated “the power of creativity to drive growth for business, people and society”

Taking a Gold in PR was adam&eve\TBWA, London, for ‘Expedition Impossible’ for Columbia Sportswear, pictured here with Havas Red’s Dana Tahir, PR Jury President (right)

McCann Canada was presented with a Media Gold for a powerful campaign for Canadian mental-health service Kids Help Phone. ‘Defining Help’ seeks to reframe what ‘help’ really means to young people, challenging the assumption that help is only for moments of crisis

Carat, which has won one Grand Prix and three Golds at this year’s Festival, was named Media Network of the Year, one the global advertising industry’s top honours

The team from Special, Los Angeles, mobbed the stage to collect the Media Grand Prix for ‘Build Your Own Superbowl Commercial’ for Uber Eats. Media Jury President Sindhuja Rai (fourth right) praised the campaign for “turning the product into a communication platform, seamlessly uniting creativity, media, technology, talent, commerce and personalisation”

The Grand Prix in Social & Creator went to LePub, Milan, for ‘Could Have Been A Heineken’, which also took Golds in Direct and Media. The work turned voice notes into real-life beers, shared face to face

The Grand Prix in Creative Data was awarded to Circus Grey, Lima, for ‘SOS POS’ for BCP, allowing people to instantly block their bank accounts after a phone theft. Jury President Anupriya Acharya praised it for “simplicity and imaginative use of data”

The team from VML, Paris, celebrated their Gold PR Lion for ‘T-Rex Leather’ for Lab-Grown Leather, a campaign that brought prehistoric luxury to life, bringing together the concepts of sustainability and desirability

The Grand Prix in Direct was awarded to de la Cruz Ogilvy, San Juan, for Uva Bombón for Uva App. Uva, a challenger delivery app, transformed Bad Bunny’s Super Bowl show into immediate consumer action

The Grand Prix for PR went to Burson, London, for ‘The KitKat Heist’, one of the breakout campaigns of this year’s awards, with Gold Lions also awarded in Media, PR and Social & Creator. The campaign responded to a real-life heist with a marketing idea that helped crack open a live police investigation ‘CeraVe – The New Face of Legs’ won a Gold in Media for Beauty Co-Lab, New York, which transformed NBA star Kevin Durant’s viral dry-skin moment into marketing gold

In the limelight! The team from Grey, New York — plus limes — celebrated their Gold in Direct for ‘Lime Guides’ for Corona, which introduced laser-etched limes to ensure each wedge fits perfectly in a bottle of Corona

It was a great night for the team from VML, New York/Mexico City, which took a Gold in Direct for ‘Oreo Cows’. The playful campaign uses black-and-white ‘belted’ dairy cows to serve as Oreo ambassadors

David, London/Madrid, won a Social & Creator Gold for ‘Dove r/eal reviews’ for Dove Hair, which bravely put its product in the hands of Reddit’s harshest critics and turned their comments — good, bad and brutal — into a national campaign

Ogilvy Singapore took a Gold in Social & Creator for ‘Vaseline Originals’, which turned viral user hacks into official products. The team from Singapore are pictured here with Social & Creator Jury President LePub’s Mihnea Gheorghiu (third left)

It was a wild night for Burson, London: the team had barely left the stage after winning the PR Grand Prix for ‘The KitKat Heist’ when they were back up to collect the Award for PR Agency of the Year

Our Lego Agency, Bilund celebrated its Gold Social & Creator Lion for ‘Everyone Wants a Piece’, which invited fans to build their own Lego version of football’s most iconic trophy, the FIFA World Cup

The team from Rainbow Lobster Mexico City flagged up their Gold in Creative Data for ‘600k Network’ for Comando Con Venezuela. Citizens were mobilised to bypass censorship and provide proof of the outcome of Venezuela’s 2024 presidential election

LePub, Milan, celebrated a Media Gold for ‘Dark Mode Ads’ for Plenitude. The campaign used intelligent colour optimisation to prove that any ad can stay visible while using up to 74% less energy, calling for the more mindful use of energy in advertising

Sonic at 35:

still going fast

THE FINAL day of Cannes Lions 2026 sees Japan’s Sega Corporation discuss its spiky global phenomenon Sonic The Hedgehog at The Sonic Effect: How Japan’s Fandom Culture Elevates Playful Worlds. Thirty-five years old this year, Sonic the Hedgehog initially took the world by storm as a gaming franchise. But subsequently, Sonic has been reinvented through Hollywood films and social platforms, where he has garnered a global fanbase. During the session, Shuji Utsumi, Sega president and COO; Takashi Iizuka, Sega of America vice-president, executive officer and Sonic creative officer; and Tetsuya Honda, Honda Office CEO discuss how the blue blur with a fetish for gold rings has evolved into a cultural phenomenon.

Speaking to Cannes Lions Daily ahead of the session, Utsumi spoke of his pride that Sonic is still going strong. “A character born in Japan is now loved by people all over the world, transcending generations and borders, and that is our greatest joy,” he said.

“A character born in Japan is now loved by people all over the world, transcending generations and borders”

Sonic’s journey has not always been a smooth one, however. “While Sonic enjoyed tremendous support in the 1990s, the franchise went through challenging times in the 2000s,” Utsumi said. “However, we continued to evolve with the support of fans. Sonic’s willingness to take on new challenges over the years paved the way for the success of the

Hollywood film in 2020 and the global opportunities that followed.” Utsumi said fan power cannot be underestimated in the resilience of the Sonic brand: “Behind Sonic’s renewed growth has always been the unwavering support of fans across the globe. The fans have continued to support him and their passion has been the driving force behind Sonic’s evolution over the past 35 years.”

Brands need to recognise that fans today come in “incredibly diverse” forms, however. In the case of Sonic, “it is no longer only those who play games who are fans”, Utsumi said. “There are people who enjoy esports, livestream on social media, watch streams, attend film or music concerts, and engage through fashion and merchandise.”

While Sonic has extended into new spheres, the continued popularity of gaming remains core to the brand’s success. “Video games have evolved far beyond being merely an extension of toys,” Utsumi said. “They have become a global cultural force that connects people around the world, on a par with film and music.”

Utsumi said Sega’s goal is to entertain people through games, enrich their lives and expand their possibilities. “What fundamentally distinguishes games from film and music is the overwhelmingly involving experience they offer; one in which players take centre stage and, through their own choices, have the power to shape the world. Sega’s mission — ‘Empower the gamers’ — reflects our desire to deliver courage and strength to players through interactive experiences.”

If Utsumi has a single message for brand leaders it is the importance of “growing together with your fans”. He added: “Rather than attempting to control every aspect of a brand, it is essential to respect fans as partners. While maintaining a consistent core identity, brands need to preserve the essence and authenticity of IP and co-exist with the value created through fans’ imagination and creativity.”

Much Better’s Milusheva: making deeper connections with women

MARIA Milusheva is both chief creative officer of OM Group, Bulgaria’s largest communications group, and the founding mother of its first femvertising agency

Much Better. As one of a cohort of Learning Speakers at Cannes Lions supercharging leadership and creative skills, she told Lions Daily News about the background to Much Better, an agency aimed at the female economy.

“I’ve been in the industry for 20 years, and I’ve worked for beers and cars, and I was always, mesmerised by the fact that we pay so much attention to the medium — is it digital? Is it traditional advertising? Is it social media? — but not on the actual audience,” she said. Women control or influence a huge amount of the spending — between 75-85% of all consumer decisions — “but can there be

Teads tackles growing media fragmentation

AS BRANDS grapple with an increasingly fragmented media landscape, the traditional siloed approach to advertising is becoming both inefficient and expensive. Marketers are under pressure to deliver measurable outcomes across multiple channels while maintaining consistent consumer experiences, prompting a growing demand for unified platforms that can bridge the gap between brand storytelling, performance marketing and trusted media environments.

Teads, an omnichannel advertising platform, unveiled two products in the run-up to Cannes Lions aimed at future-proofing both advertiser and publisher strategies: CTV Ensemble, a unified suite for CTV advertising; and EngageOS, a publisher operating system designed to maximise revenue and audience engagement. Speaking to the Lions Daily News, Teads CMO Dani Cushion said brands are struggling to manage

channels in a world where consumer attention is spread across CTV, mobile devices and the web. In today’s fragmented ecosystem, brands don’t want to work with one partner for CTV and another for mobile or web: “They want a single platform that helps them build relationships with consumers across every screen.”

She added: “We can surround the consumer with the things they actually care about. We can ensure that the great creative that’s being made by our brand partners is delivered in the right way, not just on the big screen but across smaller screens as well, so CTV becomes a front door for their critical onmichannel advertising strategies.”

Billed as the industry’s first unified publisher-feed operating system, EngageOS is designed to maximise publisher revenue without compromising long-term

meaningful communication without really good insight?” she said. That thinking led to the creation of Much Better Agency, which is part of the larger OM Communication group. “We have all kinds of different agencies, but this really provides a deeper understanding of what it is to be a woman. And I think it really helps our clients to escape some stereotypes, and to think of more creative strategies to connect with women in a deeper, more emotional way.”

On the rise of AI she said the importance of strategy will become even greater: “This is another beautiful contradiction. You have this really fast-changing industry, but actually, we are coming back to the golden time of advertising, when the good idea is the only important thing that will really make the difference.”

audience loyalty. Rather than treating editorial recommendations and advertising inventory separately, the platform uses AIdriven decision-making to evaluate the value of an entire user session, optimising both content engagement and advertising yield.

OWEN: HOW TO CRACK THE YOUTUBE CODE

BRANDS risk missing consumers at a crucial point in the purchase journey if they fail to take YouTube seriously, according to YouTube consultant Oscar Owen, who spoke yesterday at the Cannes Lions CMO Accelerator programme.

Owen, founder and CEO of London-based agency Owen Creative, addressed an audience of leading global marketers attending the invitation-only executive programme, which brings together senior brand leaders to discuss future marketing, creativity and leadership.

The magician turned YouTube creator built his own channel to more than 1.5 million subscribers before launching a consultancy that helps brands including Red Bull, Gymshark, Disney and the BBC develop YouTube strategies and content.

“The biggest mistake brands make is not using YouTube like entertainment,” Owen said. “Viewers actively choose what to watch, which means you’re competing with everyone from MrBeast down.”

Owen’s frontline experience as a YouTuber means he is perfectly positioned to advise clients. He said brands need to understand that YouTube has evolved far beyond its early reputation as a video-sharing site. “It’s news, it’s entertainment, it’s learning, it’s documentaries,” he said. “Our job is to help them understand how to crack the code.”

Oscar Owen
Maria Milusheva
Dani Cushion

Gen Z drives brands into K-culture...

From teen fandom to a shared language for global brands, K-culture is redefining creativity. And brands are no longer tapping into the K-phenomenon — they are treating it as a core marketing asset, write Sookyung Kim and Dajeong Yu of BrandBrief, South Korea

K-POP and K-culture are no longer subcultures enjoyed by a niche audience. With the emergence of Korean fashion, beauty and technology into a global phenomenon, K-culture is becoming a shared language that global brands are using to communicate with consumers worldwide.

Global hits such as Squid Game and K-Pop Demon Hunters have become worldwide sensations. A Billboard survey conducted last year found that 82% of respondents listened to K-pop throughout the week. Brands are now using K-culture to speak to consumers and draw audiences into their product and service experiences. Rather than simply referencing or borrowing from K-culture, brands are increasingly using it as a core strategic asset in marketing. The active use of K-culture in brand marketing accelerated after the global success of Squid Game. Global brands

started integrating Squid Game IP into their own brand universes, inviting the fans of the series to engage directly with those brands.

After the release of Squid Game season one, the number of Korean-language learners on Duolingo increased by around 40%. In response, Duolingo launched a campaign around Squid Game season two that connected the two worlds. Duo, the brand’s owl mascot, appeared as a pink guard from Squid Game, chasing users with reminders and threats in a way that fused the tension of the series with Duolingo’s signature humour.

Johnnie Walker released a limited-edition Black Label bottle series featuring numbers from 001 to 456, echoing the contestant numbers in Squid Game. It marked the first time Johnnie Walker had collaborated with Korean content. The brand also recreated the Red Light,

Green Light game from the series in New York’s Times Square, setting up a sandy playground where rapper Lil Dicky, appearing as contestant No 12, won the game.

And Kia showed the Pink Guards encountering its new Sportage SUV, delivering a distinctive visual approach and brand message rarely seen in conventional automotive advertising. K-pop, meanwhile, is rewriting the defini-

Chanel ambassador Jennie
Girl group ILLIT’s campaign to promote their new single ‘It’s Me’

tion of creativity as understood by the advertising and marketing industries through its participatory fandom structure, world-building, community-driven amplification, real-time social response, highly refined visual direction and multi-platform storytelling.

Since G-Dragon was named Chanel’s first Asian global ambassador in 2016, K-pop idols have emerged as one of the most powerful cultural touchpoints for luxury brands seeking to connect with younger generations. In 2023 alone, more than 30 K-pop idols were appointed global ambassadors for luxury brands. This trend is now expanding beyond the luxury houses into everyday consumer goods and lifestyle brands. Jennie has long been known as a Chanel ambassador and a luxury icon. But her appointment in 2026 as Vaseline’s first global ambassador showed how the influence of K-pop stars is extending beyond high fashion into body care and daily beauty.

A study of Gen Z K-pop fans in Spain also found that 55% of respondents had purchased a product endorsed by their favourite idol. This momentum now extends beyond BTS and Blackpink to next-generation K-pop stars such as Stray Kids and IVE’s Jang Won-young. What these artists wear, carry and use is no longer just a topic of conversation; it has become a global consumption signal that leads to search, sharing and purchase. For brands seeking to reach Gen Z, K-pop has become less an option and more a necessity.

Korean advertising is also moving beyond product explanation and evolving into entertainment-led content that audiences voluntarily spend time, and even money, to experience. An example is Hyundai Motor Company’s ‘Night Fishing’. The 13-minute snack movie was shot from the perspective of the built-in cameras of Hyundai’s IONIQ vehicle. Although it was effectively an automotive advertisement, it did not

directly explain the vehicle’s performance. Instead, it embedded the brand experience naturally within the content through the format of a genre film, immersive storytelling and the casting of acclaimed Korean actor Son Suk-ku in a leading role. By prompting consumers to visit theatres and pay to watch content that was close to advertising, the project demonstrated that advertising no longer has to remain confined to 15-second videos or product messages. More recently, girl group ILLIT has drawn attention for the campaign promoting their new single ‘It’s Me’. To promote the song, ILLIT released seven campaign films. Rather than simply splitting a music video into multiple versions, the group borrowed the format of advertising to promote the single and turn the track itself into a meme. It was a music promotion campaign that looked like advertising, but the advertising-like content was then consumed again as fan content. The boundaries between advertising and content are becoming increasingly blurred as they merge with K-culture.

Hongki Kim, CEO of Space Oddity, a music creator group and music data company, says that, at every turning point in the growth of K-pop and K-culture over the past 20 years, changes in communication environments and content platforms have aligned precisely. “K-pop has absorbed shifts in media faster than anyone else,” Kim adds. “In that process, it has evolved beyond music into a multidimensional IP, ranging from artists’ small talk on social media to intricately designed fictional universes.”

According to Kim, brands are entering an era in which they must become content and IP themselves, creating fans rather than simply consumers: “In that sense, it was only natural that K-pop became both a textbook and a playground for them. What K-pop and K-culture are redefining is not just content itself.

They are changing the entire system of how creativity is produced, consumed and amplified, and how brands build relationships with consumers. The global marketing industry is moving from campaign-centred advertising to culture-centred experiences, and K-culture is leading that shift by inviting younger generations into brand worlds.”

Seung-chul Yoo, a professor at Ewha Womans University, believes the recent moves by global brands are not simply attempts to ride the Korean Wave. “They are choosing K-culture as a new cultural interface to communicate with younger generations,” Yoo says. “The core reason K-culture has become a global marketing asset lies not only in the popularity of the content itself, but in the way that content moves. K-pop and K-dramas are not content that audiences simply watch and move on from. They are participatory content that fans interpret, translate, share and recreate. They function more like a constantly expanding cultural engine. This allows brands to approach consumers not as advertisements, but as cultural events.”

Yoo adds that the strength of K-culture does not lie in exporting something Korean in its original form, but in the way local sensibilities and global codes operate at the same time: “Korean lyrics, Korean food, Korean narratives and the Korean idol system are clearly local elements,” he says. “But through YouTube, Netflix, TikTok and Instagram, they are reconstructed into formats that consumers around the world can play with together. K-culture has now moved beyond a single-content genre and is changing the very way brands build relationships with younger generations. For global brands, K-culture is likely to become not just a source of collaboration, but a creative infrastructure for designing brand experiences.”

Johnnie Walker Squid Game-inspired Black Label series featuring numbers from 001 to 456
Duolingo’s owl mascot a Pink Guard from Squid Game

Grand Prix BRAND EXPERIENCE

& ACTIVATION

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TITLE • THE BIG REDEMPTION BRAND • FRONTIER AIRLINES

PRODUCT • FRONTIER AIRLINES LOYALTY PROGRAM

ENTERED BY • BARKLEYOKRP, KANSAS CITY

IDEA CREATION • BARKLEYOKRP, KANSAS CITY

PRODUCTION • BARKLEYOKRP, KANSAS CITY

MEDIA • BARKLEYOKRP, KANSAS CITY

PR • BARKLEYOKRP, KANSAS CITY / FRONTIER

AIRLINES, DENVER

POST PRODUCTION • COSMO STREET

EDITORIAL, LOS ANGELES / ROYAL MUSTER, LOS ANGELES / THE POST HAUS, KANSAS CITY / SOUND AND FURY, LOS ANGELES / THE END, CULVER CITY

D01/016 • UNITED STATES •

LIVE BRAND EXPERIENCE OR ACTIVATION

TITLE • RUN BACK THE MIRACLE BRAND • MICHELOB ULTRA

PRODUCT • MICHELOB ULTRA

ENTERED BY • WIEDEN+KENNEDY, NEW YORK

IDEA CREATION • WIEDEN+KENNEDY, NEW YORK

PRODUCTION • FREQUENCY PICTURES, LAS VEGAS / HOUSE OF PARLIAMENT, LOS ANGELES / PIXELS + ATOMS, NEW YORK / PRETTY DAMN SWEET, PHILADELPHIA

PR

• 3PM/WEBER SHANDWICK, NEW YORK

POST PRODUCTION • HOUSE OF PARLIAMENT, LOS ANGELES / PRETTY DAMN SWEET, PHILADELPHIA / SHORT RIBS

EDITORIAL, BROOKLYN

D02/062 • CANADA • GUERRILLA MARKETING & STUNTS

TITLE • KITKAT SECURITY DETAIL BRAND • KITKAT

PRODUCT • KITKAT FIVE FINGERS

CHOCOLATE BAR

ENTERED BY • COURAGE, TORONTO IDEA CREATION • COURAGE, TORONTO

PRODUCTION • THE DELI, TORONTO PR • COURAGE, TORONTO

D03/024 • UNITED STATES • BRAND-OWNED EXPERIENCES

TITLE • YOU MUST LOVE COKE BRAND • COCA-COLA

PRODUCT • COCA-COLA

ENTERED BY • GREY, NEW YORK

IDEA CREATION • GREY, NEW YORK / GREY ARGENTINA, BUENOS AIRES / VML, SAO PAULO / VML, NEW YORK

PRODUCTION • VANDALO, SAO PAULO

MEDIA • ESSENCEMEDIACOM CHILE, SANTIAGO / ESSENCEMEDIACOM URUGUAY, MONTEVIDEO

PR

• OGILVY PR, LONDON

POST PRODUCTION • VML, SAO PAULO

D05/036 • UNITED KINGDOM • LAUNCH/RELAUNCH

TITLE • CHUPA CHUPS IMPOSSIBLE BRAND • PERFETTI

PRODUCT • CHUPA CHUPS

ENTERED BY • BBH, LONDON

IDEA CREATION • BBH, LONDON

PRODUCTION • UNTOLD STUDIOS, LONDON

MEDIA • WAVEMAKER, LONDON

PR • EDELMAN, LONDON

POST PRODUCTION • UNTOLD STUDIOS, LONDON

D06/028 • BRAZIL •

360 INTEGRATED BRAND EXPERIENCE

TITLE

• PEDIGREE CARAMELO

BRAND • PEDIGREE

PRODUCT • PEDIGREE

ENTERED BY • ALMAPBBDO, SAO PAULO

IDEA CREATION • ALMAPBBDO, SAO PAULO

PRODUCTION • BLACK MADRE, SAO PAULO / SURREAL HOTEL ARTS, SAO PAULO / RAW AUDIO, SAO PAULO

MEDIA • ESSENCEMEDIACOM, SAO PAULO

PR • GIUSTI CREATIVE PR, SAO PAULO / IMAGEM CORPORATIVA, SAO PAULO

POST PRODUCTION • GAFANHOTTO POST, SAO PAULO

E03/005 • SINGAPORE •

SINGLE-MARKET CAMPAIGN

TITLE • VASELINE AND THE REAL NIGERIAN PRINCE

BRAND • VASELINE

PRODUCT • VASELINE BODY OIL

ENTERED BY • LEO, SINGAPORE

IDEA CREATION • LEO, SINGAPORE

PRODUCTION • AMA PSALMIST VISUALS, MARYLAND

MEDIA • ALL SEASONS ZENITH, LAGOS

PR • MSL, SINGAPORE / QUADRANT MSLGROUP, LAGOS / PERSUASION COMMUNICATIONS, LONDON

POST PRODUCTION • PRODIGIOUS SINGAPORE / FVSE, SINGAPORE

E04/066 • SINGAPORE •

SOCIAL BEHAVIOUR

TITLE • VASELINE VERIFIED

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR • OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

E05/027 • UNITED KINGDOM •

USE OF HUMOUR

TITLE • EXPEDITION IMPOSSIBLE

BRAND • COLUMBIA SPORTSWEAR

PRODUCT • SPORTSWEAR

ENTERED BY • ADAM&EVE\TBWA, LONDON

IDEA CREATION • ADAM&EVE\TBWA, LONDON

PRODUCTION • SMUGGLER, LONDON

POST PRODUCTION • CUT + RUN, LONDON

E08/008 • PERU •

MARKET DISRUPTION

TITLE • THE THOUSAND SPONSORS OF MUNI

BRAND • CLUB DEPORTIVO MUNICIPAL

PRODUCT • CLUB DEPORTIVO MUNICIPAL

ENTERED BY • MCCANN LIMA

IDEA CREATION • MCCANN LIMA

PRODUCTION • FERTIL, LIMA

PR • MCCANN LIMA

POST PRODUCTION • NATIVO POST, LIMA / AGOSTO MUSIC, LIMA

E09/004 • INDONESIA • CULTURAL ENGAGEMENT

TITLE • HEAR IN HIJAB BRAND • WARDAH

PRODUCT • WARDAH HIJAB EXPERT

SHAMPOO

ENTERED BY • DENTSU CREATIVE, JAKARTA

IDEA CREATION • DENTSU CREATIVE, JAKARTA

PR • DENTSU CREATIVE, JAKARTA

E09/027 • GERMANY • CULTURAL ENGAGEMENT

TITLE • THE PERIOD UNIFORM BRAND • SOMOS MARTINA

PRODUCT • SOMOS MARTINA

ENTERED BY • SERVICEPLAN GERMANY, MUNICH

IDEA CREATION • SERVICEPLAN GERMANY, MUNICH

PRODUCTION

• WE ARE DEMENTE, BOGOTA

MEDIA • MEDIAPLUS GERMANY, MUNICH

PR • TULOM, SAO PAULO

POST PRODUCTION • INMOTION, MUNICH

Grand Prix CREATIVE

BUSINESS TRANFORMATION

THE WEDDING RICE WIKIFARMER

MCCANN ATHENS

GREECE

GRAND PRIX

B04/013 • GREECE • BRAND PURPOSE & IMPACT

TITLE • THE WEDDING RICE

BRAND • WIKIFARMER

PRODUCT • AGRICULTURE

ENTERED BY • MCCANN ATHENS

IDEA CREATION • MCCANN ATHENS

PRODUCTION • PARASOL, ATHENS

PR

• WEBER SHANDWICK, KIFISIA

POST PRODUCTION • PARASOL, ATHENS

GOLD LION

B02/010 • UNITED STATES • PRODUCT

TITLE • PROTECT THE PEANUT

BRAND • MARS SNACKING

PRODUCT • M&M’S

ENTERED BY • BBDO, CHICAGO

IDEA CREATION • BBDO, CHICAGO

PRODUCTION • OMNICOM PRODUCTION, CHICAGO / NOBODYS, FORT MILL

PR • CASHMAN, WEST PALM BEACH

POST PRODUCTION • OMNICOM PRODUCTION, CHICAGO / LOBO, SÃO PAULO

SILVER LION

B04/023 • BRAZIL •

BRAND PURPOSE & IMPACT

TITLE • CODE FOR THE PROTECTION AND INCLUSION OF BLACK CONSUMERS

BRAND • L’ORÉAL LUXE

PRODUCT • AFROLUXE

ENTERED BY • BETA COLLECTIVE, SAO PAULO

IDEA CREATION • BETA COLLECTIVE, SAO PAULO

PRODUCTION • PRODUCERIA, SAO PAULO / BLACK SISTERS IN LAW, RIO DE JANEIRO / MUUVIES, RIO DE JANEIRO / PINGADO AUDIO, SAO PAULO

E01/004 • SINGAPORE •

END-TO-END TRANSFORMATION

TITLE • VASELINE VERIFIED

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR • OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

BRONZE LION

A01/016 • SINGAPORE • TRANSFORMATIVE STRATEGY

TITLE • VASELINE VERIFIED

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR • OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

A01/030 • ITALY •

TRANSFORMATIVE STRATEGY

TITLE • TOCAYOS

BRAND • HEINEKEN

PRODUCT • HEINEKEN BEER

ENTERED BY • LEPUB, MILAN

IDEA CREATION • LEPUB, MILAN PRODUCTION • ANTIESTATICO, MADRID

C02/008 • SPAIN •

NEW RELATIONSHIP MODELS

TITLE • IKEA PREOWNED/SECOND-HAND MARKETPLACE

BRAND • IKEA

PRODUCT • IKEA SECOND HAND MARKETPLACE

ENTERED BY • MCCANN SPAIN, MADRID

IDEA CREATION • MCCANN SPAIN, MADRID

PRODUCTION • OMNICOM PRODUCTION, MADRID

MEDIA • IPROSPECT, MADRID

POST PRODUCTION • OMNICOM PRODUCTION, MADRID

Grand Prix CREATIVE COMMERCE

LUCKY FAN INDEX

WISŁA KRAKÓW FOOTBALL CLUB

VML, WARSAW

POLAND

GRAND PRIX

C04/001 • POLAND •

CUSTOMER ACQUISITION & RETENTION

TITLE • LUCKY FAN INDEX

BRAND • WISŁA KRAKÓW FOOTBALL CLUB

PRODUCT • WISŁA KRAKÓW FOOTBALL CLUB

GOLD LION

B03/001 • POLAND •

ENTERTAINMENT COMMERCE

TITLE • LUCKY FAN INDEX

BRAND • WISŁA KRAKÓW FOOTBALL CLUB

PRODUCT • WISŁA KRAKÓW FOOTBALL CLUB

ENTERED BY • VML, WARSAW

IDEA CREATION • VML, WARSAW

PRODUCTION • VML, WARSAW

PR • VML, WARSAW

SILVER LION

A01/018 • UNITED STATES • CONSUMER GOODS

TITLE • OREO COWS

BRAND • OREO

PRODUCT • OREO

ENTERED BY • VML, NEW YORK

IDEA CREATION • VML, NEW YORK / VML, MEXICO CITY

PRODUCTION • BDS MUSIC, NA / BELIEVE TV, SANTIAGO / LANDIA, MEXICO CITY / VOX HAUS, PETROPOLIS

MEDIA • SPARK FOUNDRY, MEXICO CITY

PR • BURSON, MEXICO CITY

POST PRODUCTION • DORADO.TV, MEXICO CITY

C01/012 • COLOMBIA •

TARGET, INSIGHTS & PERSONALISATION

TITLE • MANDATORY VACATION PACKAGES

BRAND • CÁMARA COLOMBIANA DE COMERCIO

ELECTRÓNICO

PRODUCT • TRAVEL SALE

ENTERED BY • NAME, BOGOTA

IDEA CREATION • NAME, BOGOTA

MEDIA • NAME, BOGOTA

C04/011 • UNITED STATES • CUSTOMER ACQUISITION & RETENTION

TITLE • COPYCATS WELCOME

BRAND • CLASH ROYALE

PRODUCT • CLASH ROYALE

ENTERED BY • DAVID, NEW YORK

IDEA CREATION • DAVID, NEW YORK

PRODUCTION • BELIEVE TV, SANTIAGO / SONIC UNION, NEW YORK

E03/001 • FRANCE •

BREAKTHROUGH ON A BUDGET

TITLE • THE PASSWORD HEIST

BRAND • LEROY MERLIN

PRODUCT • LEROY MERLIN

ENTERED BY • BETC, PARIS

IDEA CREATION • BETC, PARIS / BETC FULLSIX, PARIS

PR • BETC, PARIS

E07/007 • ECUADOR •

CULTURAL ENGAGEMENT

TITLE • A DRUGSTORE IN YOUR PESEBRE BRAND • FARMACIAS ECONÓMICAS

PRODUCT • DRUGSTORE

ENTERED BY • BE FLAMINGO, QUITO

IDEA CREATION • BE FLAMINGO, QUITO / PUBLIFYER, QUITO

PRODUCTION • TITAN, QUITO

MEDIA • BE FLAMINGO, QUITO

PR • PUBLIFYER, QUITO

POST PRODUCTION • BE FLAMINGO, QUITO

BRONZE LION

A01/016 • COLOMBIA •

CONSUMER GOODS

TITLE • RESIZE THE PRICE BRAND • AGUILA

PRODUCT • BEER

ENTERED BY • DAVID, BOGOTA

IDEA CREATION • DAVID, BOGOTA / DAVID, MADRID

PRODUCTION

• AKIRA CINE, BOGOTA / DURO

ESTUDIO, BOGOTA / PARCHE FILMS, BOGOTA

MEDIA • ZENITH, BOGOTA

PR • ALINA VELEZ COMUNICACIONES, BOGOTA

B01/018 • SINGAPORE •

SOCIAL/INFLUENCER COMMERCE

TITLE • VASELINE ORIGINALS

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • DOUBLE Y, BANGKOK

MEDIA • WPP UNITE, SINGAPORE

PR

• OGILVY SINGAPORE

POST PRODUCTION • CHAMELEON, SINGAPORE / NEON SOUND, SINGAPORE / POP & STRANGE, SINGAPORE

B03/021 • COLOMBIA • ENTERTAINMENT COMMERCE

TITLE • THE GOLDEN ZONE

BRAND • MCDONALD’S

PRODUCT • MCDONALD’S APP

ENTERED BY • TBWA\COLOMBIA, BOGOTÁ

IDEA CREATION • DDB COLOMBIA, BOGOTA

B05/003 • BRAZIL • INNOVATIVE USE OF COMMERCE CHANNEL

TITLE • AN AGENT “COMO A GENTE” BRAND • MAGAZINE LUIZA

PRODUCT • CORPORATE IMAGE

ENTERED BY • OGILVY, SAO PAULO

IDEA CREATION • OGILVY, SAO PAULO

PRODUCTION • LIGHTFARM STUDIOS, SÃO PAULO / SALVA STUDIO, SAO PAULO / JAMUTE, SAO PAULO

C06/013 • BRAZIL • BRAND STRATEGY

TITLE • CIF CLEAN MY NAME

BRAND • CIF

PRODUCT • CIF MIRACLE

ENTERED BY • DROGA5, PART OF ACCENTURE SONG, SAO PAULO

IDEA CREATION • DROGA5, PART OF ACCENTURE SONG, SAO PAULO

PRODUCTION • BIOSPHERA, SAO PAULO / GENCO FILM, SAO PAULO / BERIMBAU ESTUDIO, SAO CARLOS MEDIA • INITIATIVE, SAO PAULO / CADASTRA, SAO PAULO

PR • DROGA5, PART OF ACCENTURE SONG, SAO PAULO

E04/006 • CANADA • CSR

TITLE • CANCER PREVENTION DISCOUNTS

BRAND • BROADFORK PRODUCE

PRODUCT • CANCER PREVENTION DISCOUNTS

ENTERED BY • TANK WORLDWIDE, MONTREAL IDEA CREATION • TANK WORLDWIDE, MONTREAL

PRODUCTION • TANK WORLDWIDE, MONTREAL / RAINA+WILSON, TORONTO

MEDIA • TANK WORLDWIDE, MONTREAL / MINDSHARE CANADA, TORONTO / JUNGLE MEDIA, MONTREAL

PR • OGILVY HEALTH, NEW YORK

POST PRODUCTION • TANK WORLDWIDE, MONTREAL / MOOCO STUDIO, BUENOS AIRES / LATINA, BOGOTA / ESTUDIOS MACHINA, BOGOTA / ADIOSADIOS, BUENOS AIRES

E07/008 • GERMANY • CULTURAL ENGAGEMENT

TITLE • THE PERIOD UNIFORM BRAND • SOMOS MARTINA

PRODUCT • SOMOS MARTINA

ENTERED BY • SERVICEPLAN GERMANY, MUNICH IDEA CREATION • SERVICEPLAN GERMANY, MUNICH

PRODUCTION • WE ARE DEMENTE, BOGOTA MEDIA • MEDIAPLUS GERMANY, MUNICH

PR • TULOM, SAO PAULO

POST PRODUCTION • INMOTION, MUNICH

The official daily magazine for the International Festival of Creativity In print & online

lionsdailynews.com

@lionsdailynews

Grand Prix

CREATIVE EFFECTIVENESS

THREE WORDS

AXA FRANCE

PUBLICIS CONSEIL, PARIS FRANCE

GRAND PRIX

B04/017 • FRANCE • CREATIVE EFFECTIVENESS FOR GOOD

TITLE • THREE WORDS

BRAND • AXA FRANCE

PRODUCT • HOME INSURANCE POLICIES

ENTERED BY • PUBLICIS CONSEIL, PARIS

IDEA CREATION • PUBLICIS CONSEIL, PARIS

PRODUCTION • PRODIGIOUS, PARIS

MEDIA • WAVEMAKER, PARIS

PR

• PUBLICIS CONSULTANTS, PARIS

POST PRODUCTION • PRODIGIOUS, PARIS

GOLD LION

A01/007 • BRAZIL • CONSUMER GOODS

TITLE • PEDIGREE CARAMELO BRAND • PEDIGREE

PRODUCT • PEDIGREE

ENTERED BY • ALMAPBBDO, SAO PAULO

IDEA CREATION • ALMAPBBDO, SAO PAULO

PRODUCTION • BLACK MADRE, SAO PAULO / SURREAL HOTEL ARTS, SAO PAULO / RAW AUDIO, SAO PAULO

MEDIA • ESSENCEMEDIACOM, SAO PAULO

PR

• GIUSTI CREATIVE PR, SAO PAULO / IMAGEM CORPORATIVA, SAO PAULO

POST PRODUCTION • GAFANHOTTO POST, SAO PAULO

D03/012 • FRANCE • MARKET DISRUPTION

TITLE • THREE WORDS

BRAND • AXA FRANCE

PRODUCT • HOME INSURANCE POLICIES

ENTERED BY • PUBLICIS CONSEIL, PARIS

IDEA CREATION • PUBLICIS CONSEIL, PARIS

PRODUCTION • PRODIGIOUS, PARIS

MEDIA • WAVEMAKER, PARIS

PR • PUBLICIS CONSULTANTS, PARIS

POST PRODUCTION • PRODIGIOUS, PARIS

SILVER LION

A04/001 • UNITED STATES • TRAVEL/LEISURE/RETAIL/RESTAURANTS

TITLE • FOOTBALL IS FOR FOOD BRAND • UBER EATS

PRODUCT • UBER EATS

ENTERED BY • SPECIAL, LOS ANGELES

IDEA CREATION • SPECIAL, LOS ANGELES

PRODUCTION • O POSITIVE, SANTA MONICA

MEDIA • PHD, NEW YORK

POST PRODUCTION • EXILE EDIT, LOS ANGELES / PARIAH CREATIVE, SANTA MONICA / TRAFIK, LOS ANGELES / ROYAL MUSTER, LOS ANGELES / ELEVEN SOUND, LOS ANGELES

B01/007 • BRAZIL • SINGLE MARKET

TITLE • PEDIGREE CARAMELO

BRAND • PEDIGREE

PRODUCT • PEDIGREE

ENTERED BY • ALMAPBBDO, SAO PAULO

IDEA CREATION • ALMAPBBDO, SAO PAULO

PRODUCTION • BLACK MADRE, SAO PAULO / SURREAL HOTEL ARTS, SAO PAULO / RAW AUDIO, SAO PAULO

MEDIA • ESSENCEMEDIACOM, SAO PAULO

PR • GIUSTI CREATIVE PR, SAO PAULO / IMAGEM CORPORATIVA, SAO PAULO

POST PRODUCTION • GAFANHOTTO POST, SAO PAULO

C04/004 • PORTUGAL •

RETENTION

TITLE • IKEA HIDDEN TAGS

BRAND • IKEA

PRODUCT • IKEA FURNITURE

ENTERED BY • UZINA, LISBON

IDEA CREATION • UZINA, LISBON

PRODUCTION • PLAYGROUND, LISBON / SALVA STUDIOS, LISBON

POST PRODUCTION • MUTE SOUND DESIGN, LISBON

D03/010 • SINGAPORE •

MARKET DISRUPTION

TITLE • VASELINE VERIFIED BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR • OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

BRONZE LION

A04/008 • JAPAN •

TRAVEL/LEISURE/RETAIL/RESTAURANTS

TITLE • MY JAPAN RAILWAY

BRAND • JR GROUP

PRODUCT • TRAIN TRIP

ENTERED BY • DENTSU INC., TOKYO

IDEA CREATION • DENTSU INC., TOKYO

PRODUCTION • DENTSU INC., TOKYO / LULL INC., TOKYO / CREATIVE POWER UNIT, TOKYO / DENTSU CREATIVE PICTURES, TOKYO / 1-10HOLDINGS, KYOTO

MEDIA • DENTSU INC., TOKYO

B01/025 • UNITED STATES •

SINGLE MARKET

TITLE • PRESERVED PROMOS

BRAND • ZIPLOC

PRODUCT • ZIPLOC

ENTERED BY • VML, NEW YORK

IDEA CREATION • VML, NEW YORK

MEDIA • OMD USA, CHICAGO

PR • ZENO GROUP, CHICAGO

B03/002 • SINGAPORE • GLOBAL MARKET

TITLE • VASELINE VERIFIED

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR

• OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

B04/009 • BRAZIL •

CREATIVE EFFECTIVENESS FOR GOOD

TITLE • PEDIGREE CARAMELO

BRAND • PEDIGREE

PRODUCT • PEDIGREE

ENTERED BY • ALMAPBBDO, SAO PAULO

IDEA CREATION • ALMAPBBDO, SAO PAULO

PRODUCTION • BLACK MADRE, SAO PAULO / SURREAL HOTEL ARTS, SAO PAULO / RAW AUDIO, SAO PAULO

MEDIA • ESSENCEMEDIACOM, SAO PAULO

PR • GIUSTI CREATIVE PR, SAO PAULO / IMAGEM CORPORATIVA, SAO PAULO

POST PRODUCTION • GAFANHOTTO POST, SAO PAULO

C01/003 • FRANCE • LAUNCH

TITLE • THREE WORDS

BRAND • AXA FRANCE

PRODUCT • HOME INSURANCE POLICIES

ENTERED BY • PUBLICIS CONSEIL, PARIS

IDEA CREATION • PUBLICIS CONSEIL, PARIS

PRODUCTION • PRODIGIOUS, PARIS

MEDIA • WAVEMAKER, PARIS

PR

• PUBLICIS CONSULTANTS, PARIS

POST PRODUCTION • PRODIGIOUS, PARIS

D01/005 • CANADA •

BREAKTHROUGH ON A BUDGET

TITLE • U UP?

BRAND • IKEA

PRODUCT • IKEA

ENTERED BY • RETHINK, TORONTO

IDEA CREATION • RETHINK, TORONTO

MEDIA • CARAT, TORONTO

BRONZE LION

D03/005 • FRANCE • MARKET DISRUPTION

TITLE • THE FINAL COPY OF ILON SPECHT

BRAND • L’ORÉAL PARIS

PRODUCT • L’ORÉAL PARIS

ENTERED BY • MCCANN PARIS

IDEA CREATION • MCCANN PARIS

PRODUCTION • TRAVERSE32, NEW YORK / BREAKWATER STUDIOS, LOS ANGELES

Print is greener than you think...

MEDIA • TRAVERSE32, NEW YORK / BEAUTY CO-LAB, NEW YORK THE CARBON FOOTPRINT OF THE PRINT EDITION OF THE LIONS DAILY NEWS ENDS WHEN IT ARRIVES IN CANNES

If one person or 100 people read your printed copy of the Lions Daily News, post-delivery emissions remain at zero. That is not the case if you read it on a phone or tablet

The print and paper industry is one of the lowest industrial greenhouse gas emitters in Europe, accounting for just 0.8% of emissions (European Environment Agency)

The Lions Daily News is printed on responsibly sourced, 100% recyclable paper. If you don’t keep hold of your copy, please make sure it can be recycled

Our printing partner, Creamania, holds the ‘gold standard’ in environmental certification,

being both ISO9001 (1999) and ISO14001 (2012) accredited Creamania also holds the French Imprim’Vert certificate, which covers responsible disposal or recycling of waste materials and the non-use of toxic chemicals

All inks used are certified to be of vegetable origin

No chemicals are used in the processing of the printing plates, only water – and after use they are recycled to be used in other industries

We will continue in our efforts to minimise the impact of your Lions Daily News on the environment

PUBLISHER, LIONS DAILY NEWS BOUTIQUE MEDIA INTERNATIONAL LTD.

Grand Prix INNOVATION

SUPERNOVA ADAPTIVE ADIDAS

TBWA\CANADA, TORONTO CANADA

GRAND PRIX

B04/019 • CANADA • SOCIETAL INNOVATION

TITLE • SUPERNOVA ADAPTIVE

BRAND • ADIDAS

PRODUCT • ADIDAS

ENTERED BY • TBWA\CANADA, TORONTO IDEA CREATION • TBWA\CANADA, TORONTO PRODUCTION • OMNICOM PRODUCTION, TORONTO / OVERFLOW PRODUCTIONS, ORLANDO / MIRROR3D VFX, TORONTO / SUNEEVA, TORONTO / SAWTOOTH STUDIOS, ORLANDO

POST PRODUCTION • NIMIOPERE, TORONTO / ALTER EGO, TORONTO / CITIZEN MUSIC, SANTA MONICA / OSO AUDIO, TORONTO / MOTOMOTUS, TORONTO

GOLD LION

B03/015 • NETHERLANDS •

ENVIRONMENTAL INNOVATION

TITLE • UTRECHT ENERGIZED

BRAND • RENAULT

PRODUCT • RENAULT

ENTERED BY • PUBLICIS, AMSTERDAM IDEA CREATION • PUBLICIS, AMSTERDAM PRODUCTION • 10/10, AMSTERDAM

SILVER LION

A01/020 • JAPAN • EARLY-STAGE TECHNOLOGY

TITLE • RADIO TIME MACHINE

BRAND • NICHII GAKKAN CO., LTD.

PRODUCT • RADIO TIME MACHINE

ENTERED BY • TBWA\HAKUHODO, TOKYO

IDEA CREATION • TBWA\HAKUHODO, TOKYO PRODUCTION • BLACK CAT WHITE CAT MUSIC, TOKYO / AOI PRO, TOKYO

PR • KMC, TOKYO

POST PRODUCTION • AOI PRO, TOKYO

BRONZE LION

B01/003 • PERU •

BRAND-LED INNOVATION

TITLE • SOS POS

BRAND • BCP

PRODUCT • SOS POS

ENTERED BY • CIRCUS GREY, LIMA

IDEA CREATION • CIRCUS GREY, LIMA PRODUCTION • CIRCUS GREY, LIMA

B03/002 • FRANCE •

ENVIRONMENTAL INNOVATION

TITLE • T-REX LEATHER

BRAND • LAB-GROWN LEATHER

PRODUCT • LEATHER

ENTERED BY • VML, PARIS

IDEA CREATION • VML, PARIS

PRODUCTION • WPP PRODUCTION, PARIS / KUEST, PARIS

PR • FOR THE RIGHT REASONS, AMSTERDAM / PROPELLER, LONDON

Grand Prix LUXURY

WARMER TOGETHER MONCLER

WESAYHI, SLIEMA MALTA

GRAND PRIX

A04/003 • MALTA • 360 CAMPAIGN

TITLE • WARMER TOGETHER

BRAND • MONCLER

PRODUCT • MONCLER BRAND

ENTERED BY • WESAYHI, SLIEMA

IDEA CREATION • WESAYHI, SLIEMA

PRODUCTION • WESAYHI, SLIEMA / AP STUDIO, NEW YORK / STUDIO PLATON, NEW YORK

POST PRODUCTION • WESAYHI, SLIEMA / ARKETYPE, MONTREAL / CULT NATION, MONTREAL

GOLD LION

A08/007 • UNITED STATES •

PARTNERSHIPS/COLLABORATIONS

TITLE • TIFFANY & CO. X NETFLIX’S FRANKENSTEIN

BRAND • TIFFANY & CO. AND NETFLIX BRAND CREATIVE STUDIO

PRODUCT • TIFFANY & CO. JEWELRY & GUILLERMO DEL TORO’S FRANKENSTEIN

ENTERED BY • TIFFANY & CO, NEW YORK

IDEA CREATION • NETFLIX, LOS ANGELES / THE TIFFANY ARCHIVES, NEW YORK / TIFFANY

GLOBAL MARKETING, NEW YORK / TIFFANY

GLOBAL MEDIA, NEW YORK / TIFFANY BRAND

CREATIVE, NEW YORK

PRODUCTION • MOA STUDIO, MADRID / LUSHPOP STUDIOS, AVON / BLINKINK, LONDON

MEDIA • WAVEMAKER, NEW YORK

PR • TIFFANY GLOBAL PUBLIC RELATIONS, NEW YORK

SILVER LION

A11/003 • BRAZIL •

DIVERSITY, EQUITY & INCLUSION

TITLE • CODE FOR THE PROTECTION AND INCLUSION OF BLACK CONSUMERS

BRAND • L’ORÉAL LUXE

PRODUCT • AFROLUXE

ENTERED BY • BETA COLLECTIVE, SAO PAULO

IDEA CREATION • BETA COLLECTIVE, SAO PAULO

PRODUCTION • PRODUCERIA, SAO PAULO / BLACK SISTERS IN LAW, RIO DE JANEIRO / MUUVIES, RIO DE JANEIRO / PINGADO AUDIO, SAO PAULO

BRONZE LION

A01/010 • FRANCE • EXPERIENCE

TITLE • BORN IN ROMA RENDEZ-VOUS IVORY COLLECTION / STUDIO 54 EXPERIENCE

BRAND • VALENTINO BEAUTY

PRODUCT • BORN IN ROMA RENDEZ-VOUS IVORY COLLECTION

ENTERED BY • MAISON BETC, PARIS

IDEA CREATION • MAISON BETC, PARIS

PRODUCTION • PROSE ON PIXELS, PARIS / BLUE REVOLVER, PARIS / YKONE, PARIS

PR • LUCIEN PAGES, PARIS

A06/007 • UNITED STATES •

BRAND STORYTELLING

TITLE • OWNERS REUNIONS

BRAND • PORSCHE LATIN AMERICAN›

PRODUCT • PORSCHE

ENTERED BY • THE COMMUNITY, MIAMI

IDEA CREATION

• THE COMMUNITY, MIAMI

PRODUCTION • MADREFOCA, MEXICO CITY

POST PRODUCTION • JACARANDA FILMS, MEXICO CITY / ATOMICA, JUAREZ

Grand Prix CREATIVE STRATEGY

THE PUB THAT REFUSED TO DIE HEINEKEN LEPUB, MILAN ITALY

GRAND PRIX

C07/028 • ITALY • CULTURAL ENGAGEMENT

TITLE • THE PUB THAT REFUSED TO DIE BRAND • HEINEKEN

PRODUCT • HEINEKEN GREEN

ENTERED BY • LEPUB, MILAN

IDEA CREATION • LEPUB, MILAN / PUBLICIS, DUBLIN

PRODUCTION • ANTIDOTE FILMS, DUBLIN

MEDIA • DENTSU X, DUBLIN

PR

• THE ROMANS, LONDON / THINKHOUSE, DUBLIN

POST PRODUCTION • PRODIGIOUS, MILAN / COMPANY 3, LONDON

GOLD LION

A06/013 • SWEDEN • CONSUMER SERVICES/B2B

TITLE • THE FAROE ISLANDS SPACE PROGRAM BRAND • SKF

PRODUCT • TECHNICAL SOLUTIONS AND INNOVATIONS, BEARINGS, SEALS AND LUBRICATION

ENTERED BY • NORD, STOCKHOLM

IDEA CREATION • NORD, STOCKHOLM

B02/038 • UNITED KINGDOM • AUDIENCE INSIGHT

TITLE • DOVE R/EAL REVIEWS

BRAND • DOVE HAIR

PRODUCT • DOVE 10-IN-1 SERUM MASK

ENTERED BY • DAVID, LONDON

IDEA CREATION • DAVID, LONDON / DAVID, MADRID

PRODUCTION • IMPOSTER, LONDON / PIJAMA AI & VFX STUDIO, LONDON / DESEIF, MADRID / PICKLE MUSIC, MADRID

MEDIA • MINDSHARE, LONDON / MINDSHARE, NEW YORK

PR

• EDELMAN, NEW YORK

POST PRODUCTION • WPP PRODUCTION, MADRID

C01/004 • SWEDEN •

CHALLENGER BRAND STRATEGY

TITLE • THE SWEDISH PRESCRIPTION

BRAND • VISIT SWEDEN

PRODUCT • VISIT SWEDEN

ENTERED BY • PRIME WEBER SHANDWICK, STOCKHOLM

IDEA CREATION • PRIME WEBER SHANDWICK, STOCKHOLM

PRODUCTION • PRIME WEBER SHANDWICK, STOCKHOLM / FLX 2.0, STOCKHOLM / CRAZY

PICTURES, NORRKOPING

MEDIA • PRIME WEBER SHANDWICK, STOCKHOLM

PR • PRIME WEBER SHANDWICK, STOCKHOLM

POST PRODUCTION • FLX 2.0, STOCKHOLM / CRAZY PICTURES, NORRKOPING

C07/043 • ITALY •

CULTURAL ENGAGEMENT

TITLE • TOCAYOS

BRAND • HEINEKEN

PRODUCT • HEINEKEN BEER

ENTERED BY • LEPUB, MILAN

IDEA CREATION • LEPUB, MILAN

PRODUCTION • ANTIESTATICO, MADRID

SILVER LION

A01/051 • UNITED KINGDOM •

CONSUMER GOODS

TITLE • MADE TO SHARE

BRAND • CADBURY

PRODUCT • DAIRY MILK

ENTERED BY • VCCP, LONDON

IDEA CREATION • VCCP, LONDON

PRODUCTION • GIRL&BEAR, LONDON

MEDIA • SPARK FOUNDRY, LONDON

PR • OGILVY PR, LONDON

POST PRODUCTION • KINTZING, LONDON / STANLEYS POST, LONDON / TENTHREE, LONDON / ELECTRIC THEATRE COLLECTIVE, LONDON / KING LEAR MUSIC & SOUND, LONDON

A02/010 • UNITED STATES •

HEALTHCARE

TITLE • #UNCENSORYOURHEALTH

BRAND • LADYWELL

PRODUCT • LADYWELL SUPPLEMENTS FOR WOMEN

ENTERED BY • SAATCHI & SAATCHI, EL SEGUNDO

IDEA CREATION • SAATCHI & SAATCHI, EL SEGUNDO

PRODUCTION • SAATCHI & SAATCHI, EL SEGUNDO / TOOL OF NORTH AMERICA, SANTA MONICA

MEDIA • SAATCHI & SAATCHI, EL SEGUNDO / DSPLUS, CHICAGO

PR • SAATCHI & SAATCHI, EL SEGUNDO

POST PRODUCTION

• SAATCHI & SAATCHI, EL SEGUNDO / HARBOR PICTURE COMPANY, LOS ANGELES

B02/072 • SINGAPORE •

AUDIENCE INSIGHT

TITLE • VASELINE VERIFIED

BRAND • VASELINE

PRODUCT • VASELINE

ENTERED BY • OGILVY SINGAPORE

IDEA CREATION • OGILVY SINGAPORE

PRODUCTION • WHITECOAT, SINGAPORE / BIGSYNC, SINGAPORE / FUSE, SINGAPORE

MEDIA • MINDSHARE SINGAPORE

PR • OGILVY SINGAPORE / OGILVY, LONDON / OGILVY SOUTH AFRICA, JOHANNESBURG / OGILVY, NEW YORK

POST PRODUCTION • WHITECOAT, SINGAPORE / CHAMELEON, SINGAPORE / BOXCUTTER, AUCKLAND

C01/034 • UNITED KINGDOM •

CHALLENGER BRAND STRATEGY

TITLE • A TIME AND A PLACE BRAND • CLAUDE

PRODUCT • CLAUDE

ENTERED BY • MOTHER, LONDON

IDEA CREATION • MOTHER, LONDON

PRODUCTION • BISCUIT FILMWORKS UK, LONDON

PR • EDELMAN, NEW YORK

C02/006 • CANADA •

BREAKTHROUGH ON A BUDGET

TITLE • U UP?

BRAND • IKEA

PRODUCT • IKEA

ENTERED BY • RETHINK, TORONTO

IDEA CREATION • RETHINK, TORONTO

MEDIA • CARAT, TORONTO

D02/019 • ITALY •

COLLABORATION

TITLE • TOCAYOS

BRAND • HEINEKEN

PRODUCT • HEINEKEN BEER

ENTERED BY • LEPUB, MILAN

IDEA CREATION • LEPUB, MILAN

PRODUCTION • ANTIESTATICO, MADRID

D02/021 • FRANCE •

COLLABORATION

TITLE • DELIVERED BY TETRIS

BRAND • LA POSTE

PRODUCT • LA POSTE

ENTERED BY • BETC, PARIS

IDEA CREATION • BETC, PARIS / HAVAS PARIS

PRODUCTION • PROSE ON PIXELS, PARIS / GUM, PARIS

PR • BETC, PARIS

BRONZE LION

A01/005 • UNITED KINGDOM •

CONSUMER GOODS

TITLE • DOVE R/EAL REVIEWS

BRAND • DOVE HAIR

PRODUCT • DOVE 10-IN-1 SERUM MASK

ENTERED BY • DAVID, LONDON

IDEA CREATION • DAVID, LONDON / DAVID, MADRID

PRODUCTION • IMPOSTER, LONDON / PIJAMA

AI & VFX STUDIO, LONDON / DESEIF, MADRID / PICKLE MUSIC, MADRID

MEDIA

• MINDSHARE, LONDON / MINDSHARE, NEW YORK

PR

• EDELMAN, NEW YORK

POST PRODUCTION • WPP PRODUCTION, MADRID

A01/022 • KENYA • CONSUMER GOODS

TITLE • PAID SICK LEAVE FOR COWS

BRAND • TOO GOOD

PRODUCT • MILK

ENTERED BY • THE PARTNERSHIP AGENCY, NAIROBI

IDEA CREATION • THE PARTNERSHIP AGENCY, NAIROBI

PRODUCTION

• FINGERPRINT FILMS, MUMBAI

POST PRODUCTION • FINGERPRINT FILMS, MUMBAI

A01/038 • UNITED STATES • CONSUMER GOODS

TITLE • PRESERVED PROMOS

BRAND • ZIPLOC

PRODUCT • ZIPLOC

ENTERED BY • VML, NEW YORK

IDEA CREATION • VML, NEW YORK

MEDIA • OMD USA, CHICAGO

PR

• ZENO GROUP, CHICAGO

B01/006 • UNITED STATES • DATA & ANALYTICS

TITLE • ZIP CODE EXAM

BRAND • EQUALITY HEALTH FOUNDATION

PRODUCT • ZIP CODE EXAM

ENTERED BY • AREA 23, NEW YORK

IDEA CREATION • AREA 23, NEW YORK

PRODUCTION • DALMATIAN COW, LOS ANGELES / BUMBLEBEAT, SAO PAULO

MEDIA • RAPPORT, NEW YORK / UM, NEW YORK

PR

• WEBER SHANDWICK, NEW YORK

POST PRODUCTION • PREYMAKER, NEW YORK / STUDIORX, NEW YORK

C05/008 • UNITED ARAB EMIRATES •

CSR

TITLE • RECIPE FOR CHANGE

BRAND • PUCK

PRODUCT • SPREAD CHEESE

ENTERED BY

• FP7 MCCANN DUBAI

IDEA CREATION • FP7 MCCANN DUBAI

PRODUCTION • CRAFT DUBAI

MEDIA • CARAT, DUBAI

PR • CURRENT GLOBAL, DUBAI

C05/017 • GERMANY •

CSR

TITLE • THE PERIOD UNIFORM

BRAND • SOMOS MARTINA

PRODUCT • SOMOS MARTINA

ENTERED BY • SERVICEPLAN GERMANY, MUNICH

IDEA CREATION • SERVICEPLAN GERMANY, MUNICH

PRODUCTION

• WE ARE DEMENTE, BOGOTA

MEDIA • MEDIAPLUS GERMANY, MUNICH

PR • TULOM, SAO PAULO

POST PRODUCTION • INMOTION, MUNICH

C07/050 • UNITED STATES •

CULTURAL ENGAGEMENT

TITLE • NO FRAME MISSED

BRAND • APPLE

PRODUCT • IPHONE

ENTERED BY • TBWA\MEDIA ARTS LAB, LOS ANGELES

IDEA CREATION • TBWA\MEDIA ARTS LAB, LOS ANGELES

PRODUCTION • O2 FILMES, SAO PAULO / SATELITE AUDIO, SAO PAULO

MEDIA • OMD USA, CALIFORNIA

POST PRODUCTION • PSYCHONLOOK, SAO PAULO / PSYCHONLOOK, SAO PAULO

D02/002 • SWEDEN • COLLABORATION

TITLE • EXPLORE YOUR STORY

BRAND • COACH

PRODUCT • LUXURY FASHION ACCESSORIES

ENTERED BY • FORSMAN & BODENFORS, GOTHENBURG

IDEA CREATION • FORSMAN & BODENFORS, GOTHENBURG / MANDAI LOOP, STOCKHOLM

PRODUCTION • NEW LAND, STOCKHOLM / INDUSTRY ART, LONDON

POST PRODUCTION • NEW LAND, STOCKHOLM

E01/013 • FRANCE • PRODUCTS/SERVICES

TITLE • LONG LASTING PASSPORT

BRAND • DARTY

PRODUCT • LONG LASTING PASSPORT

ENTERED BY • PUBLICIS CONSEIL, PARIS

IDEA CREATION • PUBLICIS CONSEIL, PARIS

E03/040 • UNITED STATES • BRAND STRATEGY

TITLE • COLUMBIA

BRAND • COLUMBIA SPORTSWEAR

PRODUCT • COLUMBIA SPORTSWEAR

ENTERED BY • COLUMBIA, PORTLAND

IDEA CREATION • ADAM&EVE\TBWA, LONDON

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