Global Gaming Computers and Peripherals Market

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CAGR Value:

Gaming

Computers and Peripherals

Market size was valued at US$ 47.83 billion in 2024 and is projected to reach US$ 84.67 billion by 2032, at a CAGR of 6.9% during the forecast period 2025-2032

Report Studies

• The global Gaming Computers and Peripherals Market size was valued at US$ 47.83 billion in 2024 and is projected to reach US$ 84.67 billion by 2032, at a CAGR of 6.9% during the forecast period 2025-2032.

• Gaming computers are high-performance personal computers optimized for playing graphically intensive video games. These systems typically feature powerful processors (CPUs), dedicated graphics cards (GPUs), enhanced cooling systems, and high-refresh-rate displays. Peripherals include specialized gaming keyboards, mice, headsets, controllers, and monitors designed for low-latency competitive gameplay.

By Type:

• The market is segmented based on type into:

• Gaming Desktops

• Subtypes: Full-tower, mid-tower, small-form-factor (SFF)

• Gaming Laptops

• Subtypes: Thin-and-light, traditional gaming laptops

• The market is segmented based on application into:

• Household

• Commercial Use

• Subtypes: Internet cafes, gaming lounges, esports venues

• Professional Gaming

• Educational Institutions

• ASUS Republic of Gamers (Taiwan)

• Alienware (Dell Technologies) (U.S.)

• MSI (Micro-Star International) (Taiwan)

• Razer Inc. (U.S./Singapore)

• HP Omen (U.S.)

• Logitech G (Switzerland)

• Acer Predator (Taiwan)

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