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Gaming
Market size was valued at US$ 47.83 billion in 2024 and is projected to reach US$ 84.67 billion by 2032, at a CAGR of 6.9% during the forecast period 2025-2032









• The global Gaming Computers and Peripherals Market size was valued at US$ 47.83 billion in 2024 and is projected to reach US$ 84.67 billion by 2032, at a CAGR of 6.9% during the forecast period 2025-2032.
• Gaming computers are high-performance personal computers optimized for playing graphically intensive video games. These systems typically feature powerful processors (CPUs), dedicated graphics cards (GPUs), enhanced cooling systems, and high-refresh-rate displays. Peripherals include specialized gaming keyboards, mice, headsets, controllers, and monitors designed for low-latency competitive gameplay.









• The market is segmented based on type into:
• Gaming Desktops
• Subtypes: Full-tower, mid-tower, small-form-factor (SFF)
• Gaming Laptops
• Subtypes: Thin-and-light, traditional gaming laptops








By Application:

• The market is segmented based on application into:
• Household
• Commercial Use
• Subtypes: Internet cafes, gaming lounges, esports venues
• Professional Gaming
• Educational Institutions









• ASUS Republic of Gamers (Taiwan)
• Alienware (Dell Technologies) (U.S.)
• MSI (Micro-Star International) (Taiwan)
• Razer Inc. (U.S./Singapore)
• HP Omen (U.S.)
• Logitech G (Switzerland)
• Acer Predator (Taiwan)
















