The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 53

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical ResearchBased Game William Hepburn and Jackson Armstrong, @medievalabdn, University of Aberdeen We ran a successful #ickstarter campaign to make Strange Sickness, a narrative game based on our research into Aberdeen’s medieval records at Aberdeenshire Archives. We’ll share some of what we’ve learned so far, especially thinking of those who want to do something similar. The Strange Sickness Kickstarter ran from 25 Nov to 17 Dec 2020. It raised £6,611 from 220 backers, exceeding our minimum funding target of £5,000. This has allowed us to progress to development of the game, with release planned for summer 2021. The game idea grew out of a series of projects investigating Aberdeen’s medieval council registers. William explored games as a possible output while working on one of these projects, & secured a Scottish Graduate School for Arts & Humanities Creative Economies Fellowship held in 2019, with Jackson. Out of this work came the idea of releasing a game about medieval Aberdeen. This was developed over a long series of discussions with existing and potential partners, including wonderful people from Aberdeenshire Archives, University of Aberdeen, Intelligent Plant, and ONE Codebase. We explored funding (academic, arts, commercial), audience (games, history, local interests), organisation, what each party wanted to achieve. William connected with & researched game developers working in similar areas via events & reading (& playing games!). We were thrilled to find Katharine Neil via her work on the ground-breaking Escape From Woomera and Astrologaster by Nyamnyamgames, and also visual artist Alana Bell, with interests in games & history, from Grays School of Art 2020 online degree show at Robert Gordon University. In 2019-20 from ChivasBrothers, Chivas News Room funded William to work on creative responses to the Aberdeen records, including game ideas. This led to a grant application to a call for projects from humanities addressing covid-19. The app didn’t get funding. But we believed in the game behind the app & explored other routes to raise awareness & funding, esp. with support of University of Aberdeen Development Trust. We decided on crowdfunding a nonprofit project to build a game to raise support for Aberdeen Covid-19 Emergency Appeal. So we founded Common Profyt Games. We read advice on how to give campaigns the best chance of success on KS site and elsewhere. Worked out issues such as budget and scope of game, stretch goals, rewards and how best to present all of this on campaign page. Shared drafts and built up campaign gradually. We benefited from fantastic publicity support from Scottish Games, ONE Code Base, Interface, Scotland IS, chambertalk, University of Aberdeen Development Trust, Aberdeen Uni Alumni, and Aberdeen University Students' Association. This helped broaden our reach, on top of networks around http://aberdeenregisters.org and Medieval Aberdeen. Success and publicity gave profile and track record for other potential funders to see. Led to additional support from Aberdeenshire Council Archaeology Service and match funding via Aberdeen University. We doubled the amount raised by crowdfunding. This allowed us to widen scope. Challenges: building campaign while doing day job; connecting with people in other professional fields; impossible to plan everything - a step into the unknown. Opportunities: learning new skills; bringing research to wider audience. We hope to see more such projects!

47


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.
The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021) by University of Winchester - Issuu