The Middle Ages in Modern Games: Conference Proceedings, Vol. 2 (2021)

Page 22

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture Priyanka Das, @sacaterpillar, Presidency University, Kolkata The narrative technique of storytelling with puppets and mandalas in Raji immerses the gamer in a paradigm built to imitate the cosmos as reflected in diverse indigenous cultures across the Indian subcontinent. Floor paintings are a traditional form of folk art that unifies diverse indigenous cultures across India through aesthetic expression. It is democratic and religious in nature, known as Mandana in Rajasthan and Alpona in Bengal. Mandalas are complex geometrical manifestations of the universe based upon pre-Vedic philosophies. They are meant to invoke the divine and contain memories, which are the essence of human life. Raji's memories about Golu strengthen her to fight the demons. The structure of the mandalas correspond to the structure of the nested bodies in Hindu Philosophy. They are the primitive form of mandanas, which were discovered in Mohenjo-Daro. Upon reaching the core of a mandala, one can retrieve memories or gain knowledge. Knowledge about the divine or self is equivalent to strength and immortality. The characters are surrounded by either divine or dark mandanas to indicate their strength, a departure from using health bars. Stained glass was used in the medieval Europe as a medium for Biblical symbolism. Later, the style was revived during the neo-Gothic period. It was introduced into the Indian architectural form during the colonial rule in the mid-nineteenth century. The neo-Gothic craftsmen had superficially imitated the red and blue palette on stained glass to achieve the 'dim religious light', which is inversed in Raji with dark mandana motifs to indicate the ominous. Medieval fortification included 'trou de loop', Rangda, the usurper choked the waters of Hiranya Nagari with poison so that the trespassers would be poisoned to death. Moreover, the eeriness is aggravated by the neo-Gothic architectural form. The weapons wielded by Raji instigate disassociation from gendered perspectives. The Trishul or Trident of Shiva is a manifestation of a medieval spear with three spikes, representing three divine states, the meaning of which is culturally diverse and contested. Sharanga is the celestial bow of Vishnu, the arrows represent the rudimentary elements– thunder, fire and ice. The five distinct mandanas are symbolic constructions of divine incantations that are used to vanquish demons. The Sudarshana Chakra or Discus of Vishnu is an extension of the psycho-active self or mind that executes the will of the person who wields it. The body in Hindu Philosophy is a psycho-physical organism that exists in a body and soul continuum. The cosmic construction of mandalas and mandamas indicate the strength of the characters, manifest in inversed neo-Gothic stained glass architechtural form and divine incantations. They symbolise the division between gross and subtle body, and their vulnerability.

16


Turn static files into dynamic content formats.

Create a flipbook

Articles inside

46: Hearing the Middle Ages: Playing with and Contextualising Acoustical Heritage and Historical Soundscapes Research

6min
pages 81-83

42: Trying not to Fumble in Medieval Times: Role Playing Games as a Medium of Historiography, Authenticity, and Experiencing the Past

2min
page 76

41: What It Means To Be Swadian: Encoding Ethnic Identity in Medieval Games

2min
page 74

38: The Sovereign Code: The Eurocentric Mechanics of Nationhood in Strategy Games

1min
page 70

37: Erasing the Native Middle Ages: Greedfall and the Settler Colonial Imagination

2min
page 68

35: The Middle Age as Meme: Medieval Spaces Remixed and Reimagined

3min
pages 65-66

34: Fuck the Paladin and the Horse He Rode In On

2min
page 64

40: Problematising Representation: Elsinore and its Reimagination of Hamlet

2min
pages 72-73

33: What Comes After the Apocalypse? Theories of History in Horizon Zero Dawn

2min
page 62

31: The Middle Ages in Modern Board Games: Some Thoughts on an Underestimated Medium

5min
pages 59-61

28: Analysing and Developing Videogames for Experimental History: Kingdom Simulators and the Historians

2min
page 55

29: Age of Empires II as Gamic History: A Historical Problem Space Analysis

3min
page 56

26: Strange Sickness: Running a Crowdfunding Campaign for a Historical Research-Based Game

2min
page 53

25: Iconic Bastards and Bastardised Icons: Plebby Quest’s Neomedievalist Crusades

2min
pages 50-51

24: How to Survive a Plague of Flesh-Eating Rats: An Introductory Guide to Studying Remediated Gameplay Imaginations of Medieval Folklore and Beliefs in A Plague Tale: Innocence

2min
page 49

22: It's Medievalism Jim, but not as we know it: Super-Tropes and Bastard-Tropes in Medievalist Games

6min
pages 45-48

21: Watch your paths well! – On Medievalism, Digital Games and Chivalric Virtues

2min
page 43

20: “They're Rebelling Again?” Feudal Relations and Lawmaking as an Evolving Game Mechanic

2min
page 42

19: Feudal Law and MMOs: “I'm afraid he's AFK my liege”

2min
page 41

12: Dragons and their slayers: Skyrim in Comparison to Middle High German romances and Heroic Epics

3min
pages 30-31

14: What you Leave Behind – Tracing Actions in Digital Games about the Middle Ages

4min
pages 34-35

17: Visiting the Unvisitable: Using Architectural Models in Video Games to Enhance Sense-Oriented Learning

2min
page 38

16: Medieval Japanese Warfare and Building Construction in Total War: Shogun 2

2min
page 37

9: Unicorn Symbolism in The Witcher Storyworld

2min
pages 24-25

3: Where the Goddess Dwells: Faith and Interpretation in Fire Emblem

5min
pages 17-18

10: Dante in Limbo: Playing Hope and Fear

3min
pages 27-28

2: What to Expect from the Inquisition: Historical Myth-Unmaking in Dragon Age: Inquisition

3min
pages 15-16

1: Immersion as an Intermedial Phenomenon in Medieval Literature and Modern Games

7min
pages 10-13

6: “Everyone Knows Witches are Barren”: Images of Fertility, Witchcraft and Womanhood in Medievalist Video Games

2min
page 21

7: Cross Cultural Representation in Raji through Medieval Mythology and Architecture

2min
page 22

5: The Portrayal of the Third Crusade and Crusading Ideology in Dante’s Inferno

2min
page 19
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.